.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Assault Task Force- Save $8.00
winSPWW2- Save $5.00

   







Go Back   .com.unity Forums > The Camo Workshop > WinSPMBT
Notices


 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #3  
Old January 29th, 2016, 12:01 AM

jivemi jivemi is offline
Second Lieutenant
 
Join Date: May 2012
Location: Philippines
Posts: 507
Thanks: 433
Thanked 151 Times in 105 Posts
jivemi is on a distinguished road
Default Re: Reaction fire

Interesting. A couple years ago there was a thread in SPWW2 (http://forum.shrapnelgames.com/showthread.php?t=38755) where I asked much the same question (post #5). Sigeena's brief yet technically correct reply left me with the erroneous impression that shots remaining made no difference so I've been blasting away during my own turn w/o considering the following half-turn consequences.

Thanks for clearing this up with a detailed explanation. So NOW I know why units were "just sitting there" and didn't fire back during the AI's turn; they'd already used their shots and didn't qualify for more. Which makes perfect sense, since in SP the action is presumed to occur simultaneously even while it's being played out sequentially.

Yet another example of how well this incredible game mimics reality, even if it isn't a perfect "simulation."
Reply With Quote
 

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 10:09 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.