Turn 0 artillery
I've built a Soviet delay vs German advance scenario and plotted the AI's (here the German side) first artillery barrage.
I don't want the artillery to land immediatly but after 3 turns. It used to be possible to shift around turn 0 bombardments so that they would land later in the game..., but when playtesting the AI fire the artillery straight away.
I built a trial scenario and set arty both as a meeting engagement and a advance-delay scenario with the same result. The AI will fire the artillery on the first turn.
Was something changed?
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