6 New Scenarios
12 Revised Scenarios
3 New Campaigns
22 New or Revised maps
464 New or Revised Photos
410 New or Revised Icons
36 Updated OOB files with a new R&D OOB
42 Revised Icon Graphic files
2 New or Revised Text files
Upgraded GameOptions
Upgraded SCENHack
The game will now detect if Taskbar autohide is on when running in windowed mode and warn the player that this may cause problems . The game will now post an error message if in windowed mode if it finds auto-hide ON.Players have the option to ignore this or cancel out of game to fix auto-hide. To turn the check ON or OFF there is new line added to GameOptions in the MISC tab.
The Y key Range menu hot-keys now work properly.
Ground-Attack planes were being incorrectly costed in the calculator - now fixed, they should cost the same as a normal fighter-bomber.
There was a bug where if you loaded a game after an AI assault or advance. The old programmed fire block was not being cleared down, leading to odd behaviour (either your or the AI batteries would use the old data sometimes), requiring you to press the "clear programme" key to stop this happening for you to return the batteries to your control. This has been corrected and now works as intended
Autocannon firing indirect fire now use the correct explosion graphic, rather than the small single explosion.
Indirect artillery which is not located now produce less smoke, thus being less likely to give their position away.
Using Z fire ( area fire ) if enemy units are 30 hexes away or less away has a slightly increased chance per shot fired of the firing unit being spotted. So there is now a potential penalty for indiscriminate Z fire use
53 pages of suggested OOB changes and/or corrections have been reviewed , researched and applied to the game along with a number of changes we made to enhance OOB accuracy and / or completeness
NEW for the extended CD version holders only
Additional new status information is now shown at the bottom of the screen. If the status is pinned, the status line is yellow, if retreat or worse, it is red. If suppressed more than 1, that is highlighted in yellow and Damage is now shown. In green if 0, otherwise in red.
Scenhack has a new SQL sort facility. This will allow extended game/ CD holders to sort scenarios by the follow methods
Scenario ID - ( the current default sort )
Scenario date - creates a list of all the scenarios in the game sorted easliest to latest. Handy for anyone interested in specific events like Marken Garden related seanarios as you can now find where all the scenarios are that are dated September 1944 ( for example )
Battle type - if you are only looking for assault scenarios for example this is will give you a list with all battle types grouped together
Player 1 ID - if you are looking for all scenarios with Poland ( for example ) as player 1the list will order all scenarios by player 1 nation ID
Player 2 ID - as above but the list will be ordered with the priority being Player 2.... If you want to find all the scenarios Great Britian is the opponent the answer is now one click away
Scenario length - If, for example, you only have time for a short game and don't want to spend an hour of more looking through every scenario to find one for you to play with one click a list will be provided of all scenarios in the game ordered by length from shortest to longest
As well you can search for a scenario title