
August 22nd, 2002, 05:06 PM
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Major
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Join Date: Aug 2002
Location: Western Canada
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Re: Understanding battle strategies...newbie question
Tesco samoa had this to say about the scenario I presented
Quote:
Originally posted by tesco samoa:
Secondary should be set to don't get hurt as well.
That way you will retreat...
Also make sure you set your planet value to 0% on the damage screen. This way it will avoid the planet.
And did you know if you do not put any weapons on a ship and set it to ram... it will ram.
This way you will reteat and the missle ship will come to you
IF you wish to engage the missle ship set your primary to maxium range and your secondary to do not get hurt... try it out and see what happens.
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Just for the record...I tend to be in the first Category (easygoing) which I mentioned earlier in the thread and move on.
So on the second attempt at Espionage/Crew Insurrection I was able to get another light cruiser in empty space.
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But I did make a copy of the game, so am able to report on the results of amending the strategy.
I didn't mention in the previous thread that I did try setting both the primary and secondary to "Don't Get Hurt". Sorry. The results were the same.
What I suspect is happening is this...the computer for some reasons decides that the fleet movement orders are impossible to carry out and reverts to the light cruisers movement orders.
About setting the planet value to 0% is not possible in my Version of the game (stock SE4 Gold, 1.78). The minimum allowed is 10%.
But I did try 10%...no change.
I am not sure what ramming has to do with this situation as both light cruisers have Anti-proton beams II. Apologies again...should have made it clear they were not missile ships.
To make it easier on me and others who play a simultaneous game, is there a way to simplify matters? Right now, in order to test a simultaneous game, I need to:
1) Load the files into the savegame folder
2) Set up the Run-away strategy again (not just amend it).
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