Quote:
Originally Posted by zovs66
Historically, there is a thing called time. As a designer and a player, sometimes the time fact needs to put you in a squeeze. In the board game ASL you have a limited amount of time to obtain your objectives, based on the historical outcome/results.
So I am not opposed to time limits in scenarios or campaigns. Its part of the game.
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I am not opposed to time limits per se. I just dislike that the time limit is very often tight in scenarios, which precludes the use of probing attacks and switching attack direction, which is advocated earlier in this thread. A tight time limit now and then is definitely OK and realistic, having it more or less all the time is unnecessarily constrictive IMHO.