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Old September 11th, 2002, 01:42 AM
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Makinus Makinus is offline
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Default Re: making tougher ai opponents

One way to improve the AI in the game would be to change the way the AI uses the planets it colonizes...

The AI does a very poor use of the planets it colonizes, like building Mineral Extracors in mineral poor planets while Research Facilities would be more useful... (this often hapeen when the AI set a colony to Contruction Yard).

I tried to mod additional colony types for the AI, but looks like the types the AI recognizes are hard coded in the EXE and can't be changed only modding the TXT files...

You can only work with the colony types provided (8 types if i'm not wrong), and this is not enough to create an effective strategy for colonization...

I hope that MM/Shrapnel changes this in the next patch, allowing additional colony types (just changing it from hard coded to the text files will do), so i can create a more chalenging AI....

Well, I contributed my two cents to the topic.... it's time of the rest of you guys to contribute your ideas for a more chalenging AI....

Makinus
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