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  #1  
Old January 19th, 2001, 08:40 PM
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Default Re: Surrender Changes

quote:
Originally posted by Taqwus:
Ah. I don't build many ships at all, ....It really should recognize ship cost or power when considering them for happiness...


I don't know if ship cost matters, but I do know that ships will only increase happiness for the system they are in. So, keep your super-ships for the real work, but also make a few cheap escorts in each unhappy system so the civilians can feel protected.
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Old January 19th, 2001, 08:44 PM
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Default Re: Surrender Changes

quote:
Originally posted by Nyx:
I still want surrender to mean something other than "My nation ceases to exist."

Have you tried demanding a tribute, and making a peace treaty part of the tribute? IIRC, that will work.

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Old January 19th, 2001, 08:55 PM

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Default Re: Surrender Changes

quote:
Nyx you can do that now just ask them to be a protectorate or to be subjugated to you.


Oh I know that I can do it, but the AI will never offer such terms when it's beaten and needs to get out of the war. It just keeps getting more and more angry. And it's nowhere near as intuitive to demand a trade in the form of a protectorate treaty in return for peace.

I've often tried demanding protectorate and subjugation treaties from the AI, but they are well over 10xs as likely to accept surrender as those two based on actual Messages sent in the game. I haven't looked at the data files to see how it calculates such things, I just know the effect in gameplay.

If I have glassed two systems and not lost a single ship the AI ought to be begging for mercy, not pissed off and rejecting offers of protection from me.

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Old January 19th, 2001, 09:31 PM
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Default Re: Surrender Changes

quote:
Originally posted by Nyx:
I've often tried demanding protectorate and subjugation treaties from the AI, but they are well over 10xs as likely to accept surrender as those two based on actual Messages sent in the game.

Sounds like you're doing it as "Request Treaty" rather than "Demand Tribute." Try the latter; I think it works.
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Old January 19th, 2001, 10:06 PM

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Default Re: Surrender Changes

Also the Mega Evil Empire setting may disallow them from acepting these treaties. They will either not accept them when they kick in or will the next turn declare war on you again because of that setting.
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Old January 19th, 2001, 11:04 PM

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Default Re: Surrender Changes

quote:
Sounds like you're doing it as "Request Treaty" rather than "Demand Tribute." Try the latter; I think it works.


I've tried both methods, and I even tried using the propose trade option where I bribe them into a protectorate treaty. And for the record I've never bothered trying to request anything from anyone once mega evil sets in. The numbers stand, the AI prefers to surrender completely over entering protectorate status regardless of what means I use to offer it.

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Old January 20th, 2001, 12:39 AM

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Default Re: Surrender Changes

Well looking at the politics file for one race (Xenophobes differ a bit in this file so your milage may vary) you need to have 6 times the AI's score for them to accept a protectorate, 8 times for a Subjugation treaty, and you need 10 times their score for a surrender to work so if this isn't working it is a bug and should be reported.

[This message has been edited by Tomgs (edited 20 January 2001).]
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