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  #1  
Old December 11th, 2002, 09:51 AM
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Default Re: Emergency Build problem

One is enough for the whole empire
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Old December 11th, 2002, 10:14 AM
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Default Re: Emergency Build problem

Quote:
Originally posted by Pablo:
One is enough for the whole empire
Then the description in the build screen is wrong, there it says that it will convert resources made in the system.
I've built 10 of them in a game
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Old December 11th, 2002, 11:09 AM
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Default Re: Emergency Build problem

Quote:
Originally posted by Pablo:
If you put a space yard on emergency build, will it also repair 150% faster?
(I know I saw this answered somewhere but just can't fing the thread)
If you are building something (ships, units or facilities), will it slow down the repair rate?
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No, repair remains constant, as long as your space yard exists, even if the planet is rioting. I think it may need at least 1M population, though.

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Old December 12th, 2002, 02:01 AM
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Default Re: Emergency Build problem

Quote:
Originally posted by Ruatha:
quote:
Originally posted by Pablo:
One is enough for the whole empire
Then the description in the build screen is wrong, there it says that it will convert resources made in the system.
I've built 10 of them in a game

Actually it doesn't. It does have the "(only 1 facility per system effective)" line in the ability description, which is kind of wierd I will admit. But it doesn't say anything anywhere about converting resources from that system only.

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Old December 11th, 2002, 03:10 PM
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Default Re: Emergency Build problem

For maintance:
a ship costs 1000 minirals a turns:
With 100% maintance you pay 1000
But with 120 % maintance you only pay 200??????

You sure SJ???
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  #6  
Old December 11th, 2002, 03:28 PM
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Default Re: Emergency Build problem

sparhawk, Maybe I'm missing something. But +20% isn't +120%.

Is it?

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Old December 11th, 2002, 04:01 PM
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Default Re: Emergency Build problem

Quote:
Originally posted by sparhawk:
For maintance:
a ship costs 1000 minirals a turns:
With 100% maintance you pay 1000
But with 120 % maintance you only pay 200??????

You sure SJ???
You are mixing the numbers up. The base maintenance in the stock game isn't 100%, it's 25%. So to tweak your example a ship that costs 4000 to build will cost 1000 per turn of maintenace. If you spend the racial points to get your maint to 120%, what this actually does is subtract 20 from the 25% and leave you with 5% maintenance on your ships. At 5% maintenance your ships that cost 4000 to build will cost 200 per turn to maintain.

If the base maintenance rate in the stock game were 100% like you said in your example, then getting 120% to maint in game setup would mean 100-20=80% and your ships would cost 800 to maintain. Actually I think that is part of what SJ did in his mod to make the maint reduction more realistic.

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