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December 11th, 2002, 09:51 AM
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Sergeant
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Join Date: Sep 2002
Location: Lithuania
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Re: Emergency Build problem
One is enough for the whole empire 
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December 11th, 2002, 10:14 AM
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Major General
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Join Date: May 2002
Location: Linghem, Östergötland, Sweden
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Re: Emergency Build problem
Quote:
Originally posted by Pablo:
One is enough for the whole empire
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Then the description in the build screen is wrong, there it says that it will convert resources made in the system.
I've built 10 of them in a game 
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December 11th, 2002, 11:09 AM
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National Security Advisor
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Join Date: Dec 1999
Posts: 8,806
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Re: Emergency Build problem
Quote:
Originally posted by Pablo:
If you put a space yard on emergency build, will it also repair 150% faster?
(I know I saw this answered somewhere but just can't fing the thread)
If you are building something (ships, units or facilities), will it slow down the repair rate?
Thanks
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No, repair remains constant, as long as your space yard exists, even if the planet is rioting. I think it may need at least 1M population, though.
PvK
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December 12th, 2002, 02:01 AM
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National Security Advisor
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Join Date: Jan 2001
Location: Ohio
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Re: Emergency Build problem
Quote:
Originally posted by Ruatha:
quote: Originally posted by Pablo:
One is enough for the whole empire
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Then the description in the build screen is wrong, there it says that it will convert resources made in the system.
I've built 10 of them in a game Actually it doesn't. It does have the "(only 1 facility per system effective)" line in the ability description, which is kind of wierd I will admit. But it doesn't say anything anywhere about converting resources from that system only.
Geoschmo
__________________
I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
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December 11th, 2002, 03:10 PM
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Sergeant
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Join Date: Jan 2002
Location: Den Haag, The Netherlands
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Re: Emergency Build problem
For maintance:
a ship costs 1000 minirals a turns:
With 100% maintance you pay 1000
But with 120 % maintance you only pay 200??????
You sure SJ???
__________________
Propaganda will let you win a war
--sparhawk
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December 11th, 2002, 03:28 PM
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Major
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Join Date: Oct 2002
Location: Irving, TX
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Re: Emergency Build problem
sparhawk, Maybe I'm missing something. But +20% isn't +120%.
Is it?
mlmbd 
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December 11th, 2002, 04:01 PM
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National Security Advisor
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Join Date: Jan 2001
Location: Ohio
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Re: Emergency Build problem
Quote:
Originally posted by sparhawk:
For maintance:
a ship costs 1000 minirals a turns:
With 100% maintance you pay 1000
But with 120 % maintance you only pay 200??????
You sure SJ???
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You are mixing the numbers up. The base maintenance in the stock game isn't 100%, it's 25%. So to tweak your example a ship that costs 4000 to build will cost 1000 per turn of maintenace. If you spend the racial points to get your maint to 120%, what this actually does is subtract 20 from the 25% and leave you with 5% maintenance on your ships. At 5% maintenance your ships that cost 4000 to build will cost 200 per turn to maintain.
If the base maintenance rate in the stock game were 100% like you said in your example, then getting 120% to maint in game setup would mean 100-20=80% and your ships would cost 800 to maintain. Actually I think that is part of what SJ did in his mod to make the maint reduction more realistic.
Geoschmo
__________________
I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
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