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Old December 17th, 2002, 09:30 PM
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Default Re: Orbital Colonies

so here are some problems, as I see them.

for building asteroid colonies, Geo solved them all! yea! except that rock/none players will have a slight advantage, unless domed and undomed are the same size.

for building space colonies, we still have a couple:
building them as orbital constructions from LaGrange points designed as stars will really *** up supply generation.

building them as planets from asteroid fields will have a couple effects: 1, random space colonies floating about will be slightly less acceptable than random colonizeable asteroids floating about at game creation. 2, same random atmosphere problem, unless they are all rock/none with identical domed and undomed facility slots.

Another option might be to create them as large starbases with system wide facility effects. do system wide facility effects (resource gen % bonus, intel % bonus, research % bonus) work on components? I know this was discussed before, but i could not find the thread.
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