Re: Orbital Colonies
so here are some problems, as I see them.
for building asteroid colonies, Geo solved them all! yea! except that rock/none players will have a slight advantage, unless domed and undomed are the same size.
for building space colonies, we still have a couple:
building them as orbital constructions from LaGrange points designed as stars will really *** up supply generation.
building them as planets from asteroid fields will have a couple effects: 1, random space colonies floating about will be slightly less acceptable than random colonizeable asteroids floating about at game creation. 2, same random atmosphere problem, unless they are all rock/none with identical domed and undomed facility slots.
Another option might be to create them as large starbases with system wide facility effects. do system wide facility effects (resource gen % bonus, intel % bonus, research % bonus) work on components? I know this was discussed before, but i could not find the thread.
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...the green, sticky spawn of the stars
(with apologies to H.P.L.)
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