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December 12th, 2002, 11:58 PM
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Private
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Join Date: Dec 2002
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Re: Tech Tree with descriptions?
Thanks very much fellas!
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December 13th, 2002, 03:18 AM
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Lieutenant Colonel
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Location: Orlando, FL
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Re: Tech Tree with descriptions?
Phoenix, sounds like an excellent idea. I'm assuming you're basing it on the default tech tree, and not reading TechAreas.txt and Components.txt (not exactly a minor task).
Are you thinking along the lines of the old Civ2 "What is your research goal? Then you should research X, Y, or Z at this time" sort of thing?
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The Unpronounceable Krsqk
"Well, sir, at the moment my left processor doesn't know what my right is doing." - Freefall
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December 13th, 2002, 03:49 AM
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National Security Advisor
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Re: Tech Tree with descriptions?
"Phoenix, sounds like an excellent idea. I'm assuming you're basing it on the default tech tree, and not reading TechAreas.txt and Components.txt (not exactly a minor task)."
Actually an impossible task for what I'm planning.
"Are you thinking along the lines of the old Civ2 "What is your research goal? Then you should research X, Y, or Z at this time" sort of thing?"
More or less. The big list will hopefully let you follow the tech tree, while another will have a simple list of every topic sorted alphabeticly. You click on a topic and get something like so:
-Topic name-
-Topic game effects0
-Topic fluff-
-topic tech requirements-
-topic tech available-
So, if you click on APB IX, it shows you something like:
-Anti-Proton Beam IX-
-SE4 stats-
-This weapon blah blah blah-
-Required: Energy-Stream Weapons 9-
-Allows: N/A-
Clicking on "Energy Stream Weapons" would show you a list of everything that tech area gives, and what IT requires, like so:
-Energy Stream Weapons-
-Base Cost: 5000-
-N/A-
-Required: Physics I
-Gives: Anti-Proton Beam I-XII
Phoenix-D
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
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December 13th, 2002, 06:02 AM
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National Security Advisor
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Re: Tech Tree with descriptions?
You can right-click on the tech areas in the research screen to read the description of each one.
If you start an SE4 game with starting tech set to "High," all techs that your empire can research will be known, so you can see pretty much everything from there, and also try out designs in the simulator, and so on.
PvK
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December 13th, 2002, 07:10 PM
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Major General
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Join Date: May 2002
Location: Linghem, Östergötland, Sweden
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Re: Tech Tree with descriptions?
The tech tree viewer might be what you're thinking about :
Tech tree viewer thread
or more info in this thread tech tree page
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December 13th, 2002, 10:19 PM
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General
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Re: Tech Tree with descriptions?
Quote:
Kinda don't know why its so secretive
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It's not all that secretive; it just isn't casually accessible.
Turning on "Players can see entire tech tree" (or however it's worded) when you're setting up the game seems to be sufficient for most people who are interested in it.
__________________
Cap'n Q
"Good morning, Pooh Bear," said Eeyore gloomily. "If it is a good morning," he said. "Which I doubt," said he.
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December 13th, 2002, 10:27 PM
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National Security Advisor
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Re: Tech Tree with descriptions?
Wee, they went and changed Dreamweaver on me..now I have to spend time in the demo (30 day limit) figuring out the changes before I can start to design.
Phoenix-D
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
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