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January 26th, 2001, 04:30 PM
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Second Lieutenant
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Re: A thought on killing planets
quote: Originally posted by Daynarr:
Sinapus, even if you put damage at 1000, when you fire with level 1 DUC at planet you will make 1000 point of damage and kill 1M of population.
Eeeep.... Okay. Drat, I didn't test it with other weapons.
quote: THAT has to be changed; if you go below minimum, damage should be ignored.
Btw. I use 50 points for a while now and no problems with AI so far.
Okay, here I was thinking it would simply not kill off a population point until it reached that point threshold. Foo.
So much for that brilliant plan.
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"What do -you- want?" "I'd like to live -just- long enough to be there when they cut off your head and stick it on a pike as a warning to the next ten generations that some favors come with too high a price. I would look up into your lifeless eyes and wave like this..." *waggle* "...can you and your associates arrange that for me, Mr. Morden?"
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...can you and your associates arrange that for me, Mr. Morden?
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January 26th, 2001, 07:21 PM
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Private
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Re: A thought on killing planets
All this talk of uping the damage requirement to kill population may make Weapon Platforms much too powerful because you cannot target Weapon Platforms specifically. If it takes longer to wipe out the population, a few weapon platforms (starting tech) with long range weapons such as Torpedos could pulverize a fleet, using the damage resistant civilians as a sort of armor.
Has anyone tested this modification with Weapon Platforms?
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Commander G
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January 26th, 2001, 07:27 PM
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Captain
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Location: Chandler, AZ, USA
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Re: A thought on killing planets
quote: Originally posted by Commander G:
All this talk of uping the damage requirement to kill population may make Weapon Platforms much too powerful because you cannot target Weapon Platforms specifically. If it takes longer to wipe out the population, a few weapon platforms (starting tech) with long range weapons such as Torpedos could pulverize a fleet, using the damage resistant civilians as a sort of armor.
Has anyone tested this modification with Weapon Platforms?
I think that weapon platforms (and other planetary cargo) get damaged regardless of what is happening to the population. If I'm not mistaken, the planetary cargo gets damaged before planetary facilities, as well.
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Ursoids of the Galaxy, unite!
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January 26th, 2001, 09:14 PM
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Major
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Re: A thought on killing planets
Weapon Platforms and other "cargo" units take damage first. Then population and facilities take damage. Which means the HP per population has no effect on ability to destroy weapon platforms.
I have no idea how the game decides to destroy a facility; I assume there's some factor that calculates # of population killed and destroys a proportional number of facilities. But I could be wrong...
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January 26th, 2001, 09:46 PM
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Captain
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Re: A thought on killing planets
quote: Originally posted by DirectorTsaarx:
Weapon Platforms and other "cargo" units take damage first. Then population and facilities take damage. Which means the HP per population has no effect on ability to destroy weapon platforms.
I have no idea how the game decides to destroy a facility; I assume there's some factor that calculates # of population killed and destroys a proportional number of facilities. But I could be wrong...
On planets with small populations, I have seen population go down while there are still weapons platforms in place. It seems like 'x' damage will cause 'y' loss of population, independent of whatever damage is done to cargo and facilities.
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My SEIV Code: L++++ GdY $ Fr+++ C-- S* T? Sf Tcp A%% M+++ MpT RV Pw+ Fq Nd- RP+ G++ Au+ Mm++(--)
Ursoids of the Galaxy, unite!
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January 26th, 2001, 09:48 PM
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Major
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Re: A thought on killing planets
Alpha:
That's a pain... I was under the impression that cargo soaked up the damage first... hmmm...
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January 27th, 2001, 09:51 AM
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Captain
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Re: A thought on killing planets
I hadn't seen this posted elsewhere.
A good strategy for avoiding damage to the population is to pay close attention to the number of weapon platforms on the planet. When this number starts getting low, you can deselect weapons by simply clickin on them. If they aren't highlighted, then they won't fire. This way you can destroy the weapon emplacements but not the facilities or population.
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