|
|
|
 |

January 26th, 2001, 09:14 PM
|
 |
Major
|
|
Join Date: Dec 2000
Location: Northern Virginia, USA
Posts: 1,048
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: A thought on killing planets
Weapon Platforms and other "cargo" units take damage first. Then population and facilities take damage. Which means the HP per population has no effect on ability to destroy weapon platforms.
I have no idea how the game decides to destroy a facility; I assume there's some factor that calculates # of population killed and destroys a proportional number of facilities. But I could be wrong...
__________________
L++ Se+++ GdY $++ Fr C+++ Csc Sf Ai AuO M+ MpTM S Ss RRSHP+ Pw- Fq->Fq+ Nd+++ Rp G++ Mm++ Bb---
|

January 26th, 2001, 09:46 PM
|
 |
Captain
|
|
Join Date: Jan 2001
Location: Chandler, AZ, USA
Posts: 921
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: A thought on killing planets
quote: Originally posted by DirectorTsaarx:
Weapon Platforms and other "cargo" units take damage first. Then population and facilities take damage. Which means the HP per population has no effect on ability to destroy weapon platforms.
I have no idea how the game decides to destroy a facility; I assume there's some factor that calculates # of population killed and destroys a proportional number of facilities. But I could be wrong...
On planets with small populations, I have seen population go down while there are still weapons platforms in place. It seems like 'x' damage will cause 'y' loss of population, independent of whatever damage is done to cargo and facilities.
__________________
My SEIV Code: L++++ GdY $ Fr+++ C-- S* T? Sf Tcp A%% M+++ MpT RV Pw+ Fq Nd- RP+ G++ Au+ Mm++(--)
Ursoids of the Galaxy, unite!
|

January 26th, 2001, 09:48 PM
|
 |
Major
|
|
Join Date: Dec 2000
Location: Northern Virginia, USA
Posts: 1,048
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: A thought on killing planets
Alpha:
That's a pain... I was under the impression that cargo soaked up the damage first... hmmm...
__________________
L++ Se+++ GdY $++ Fr C+++ Csc Sf Ai AuO M+ MpTM S Ss RRSHP+ Pw- Fq->Fq+ Nd+++ Rp G++ Mm++ Bb---
|

January 27th, 2001, 09:51 AM
|
 |
Captain
|
|
Join Date: Jan 2001
Location: Texas
Posts: 830
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: A thought on killing planets
I hadn't seen this posted elsewhere.
A good strategy for avoiding damage to the population is to pay close attention to the number of weapon platforms on the planet. When this number starts getting low, you can deselect weapons by simply clickin on them. If they aren't highlighted, then they won't fire. This way you can destroy the weapon emplacements but not the facilities or population.
|

January 27th, 2001, 05:03 PM
|
 |
Shrapnel Fanatic
|
|
Join Date: Dec 2000
Location: USA
Posts: 15,630
Thanks: 0
Thanked 30 Times in 18 Posts
|
|
Re: A thought on killing planets
That is a great tatic, and one that does work very well. 
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
|

January 27th, 2001, 05:12 PM
|
 |
Second Lieutenant
|
|
Join Date: Oct 2000
Location: Linköping, Östergötland, Sweden
Posts: 504
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: A thought on killing planets
Yes, but only when you do tactical. In strategic it's impossible to only kill the platforms and that's a real ***** in pbem games.
__________________
You don't go through the hardships of an ocean voyage to make friends...
You can make friends at home!
-Eric The Viking-
|

January 28th, 2001, 12:44 PM
|
Sergeant
|
|
Join Date: Nov 2000
Location: Somewhere on the wine-dark sea...
Posts: 236
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: A thought on killing planets
I'd like to see a strategy available that would, if selected, cause your ships to cease fire at the planet once all the WP's were killed. Basically, automate the process Raynor described of firing weapons one at a time and checking after each if there are any WP's left. I'd like a similar one that would keep firing until all WP's and all facilities are gone, then stop.
|
Thread Tools |
|
Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|