|
|
|
|
 |

January 13th, 2003, 02:22 AM
|
|
Corporal
|
|
Join Date: Jun 2002
Location: Hannover, Germany
Posts: 140
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Next Upgrade/patch
To repeat a previous question:
Version 1.81:
1. Fixed - "Crew ConVersion" damage type will work on all target types, again.
What does "all" exactly mean?
Quote:
Originally posted by Mephisto:
[QB]Thanks for holding the line, Geo, take a rest, I will see if I can hold them for a while.
|
"Taming of the Shrew" in its modern form. Hey, we aren't that bad.
Quote:
|
MC is always used if the AI has researched it, whether you want it or not. Yes, this makes some ships more expensive, then again it is a good defence against the AS (finally) and to be honest, when you build a dreadnaught, 1k more minerals or not doesn’t fix or break the AI designs. And don't forget the Ai can now use another weapon or a shield because it has more room in its ships and that makes them more combat potent. I think it is a good think MM finally fixed it. Granted, a line "Must have MC" would have been better but I just don't think MM will make great changes to the way all the design files out there work after such a long time.
|
Good points but very bad news.
__________________
homo homini lupus est
|

January 13th, 2003, 02:58 AM
|
 |
Brigadier General
|
|
Join Date: Jul 2001
Location: Kiel, Germany
Posts: 1,896
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Next Upgrade/patch
Quote:
Originally posted by Rexxx:
To repeat a previous question:
Version 1.81:
1. Fixed - "Crew ConVersion" damage type will work on all target types, again.
What does "all" exactly mean? ...
|
That means a bug was fixed from a previous beta Version. I am not 100% sure, but IIRC crew conVersion didn't work on bases at one point or some such.
You have to remember that the bug fixes that are mentioned in the history must be seen in context of the beta Versions not the public Versions. So not all of them make sense when you read them and apply them the the currently released Version.
For example, I recall one bug fix that read something like "Fixed: troops could't capture planets". Now there was nothing wrong with planet capture in the public Version, but in a beta Version, it didn't work.
Rollo
[ January 12, 2003, 13:04: Message edited by: Rollo ]
|

January 12th, 2003, 03:54 PM
|
|
Corporal
|
|
Join Date: Jun 2002
Location: Hannover, Germany
Posts: 140
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Next Upgrade/patch
Quote:
Originally posted by Rollo:
quote: Originally posted by Rexxx:
To repeat a previous question:
Version 1.81:
1. Fixed - "Crew ConVersion" damage type will work on all target types, again.
What does "all" exactly mean? ...
|
That means a bug was fixed from a previous beta Version. I am not 100% sure, but IIRC crew conVersion didn't work on bases at one point or some such.
According to the components.txt an AS only targets ships. Will that be changed, too?
[ January 12, 2003, 13:55: Message edited by: Rexxx ]
__________________
homo homini lupus est
|

January 12th, 2003, 06:33 PM
|
 |
Brigadier General
|
|
Join Date: Jul 2001
Location: Kiel, Germany
Posts: 1,896
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Next Upgrade/patch
In respect to target types bases are ships. There is no target type for bases. As far as I know, that has always been so.
Rollo
[ January 12, 2003, 16:36: Message edited by: Rollo ]
|

January 12th, 2003, 07:20 PM
|
 |
National Security Advisor
|
|
Join Date: Jan 2001
Location: Ohio
Posts: 8,450
Thanks: 0
Thanked 5 Times in 2 Posts
|
|
Re: Next Upgrade/patch
Here is what I believe the crew conVersion change is about. The stock AS only targets ships and bases, which are ships as Rollo says for targeting purposes.
At some point during a previous patch Malfador changed it so that even if someone added an AS weapon in a mod that could target fighters foir example, it would not work. The ability would only work against ships.
The change in the latest beta patch reverses that and puts it back to the way it was. The stock AS still only targets ships, but a modded AS can target units and it will work now.
Geoschmo
__________________
I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
|

January 12th, 2003, 08:20 PM
|
|
General
|
|
Join Date: Aug 2000
Location: Ohio, USA
Posts: 4,323
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Next Upgrade/patch
Well then, I for one will definitely press MM to make the AI only install the MC when a line in the design file explicitly calls for it. It doesn't require any change to the format of the design files. All you have to do is make the AI smart enough to remove the default ship control components when it adds an MC, and let the AI modder put 'Master Computer' in the Misc. Abilities list if they want to for that particular design.
|

January 12th, 2003, 09:12 PM
|
|
Corporal
|
|
Join Date: Jun 2002
Location: Hannover, Germany
Posts: 140
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Next Upgrade/patch
Rollo, Geoschmo:
Thanks for your answers. Good to know that the stock AS won't be changed.
Baron Munchausen:
Well, I will do the same.
__________________
homo homini lupus est
|
| Thread Tools |
|
|
| Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|