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January 22nd, 2003, 11:37 AM
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Colonel
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Join Date: Jan 2001
Posts: 1,661
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Re: Next Upgrade/patch
Quote:
Originally posted by Phoenix-D:
"My second change should prevent the doom of psychic races (the master computer makes the allegiance converter completely ineffective):"
Umm, Q, there's this little weapon called the computer virus.
Reduced the efficency of captures, since you need to repair the computer, but that's fairly minor damage.
Phoenix-D
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Phoenix that will be the change in the next patch: even a destroyed master computer protects from allegiance converter!
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January 22nd, 2003, 11:57 PM
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General
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Join Date: Feb 2001
Location: Pittsburgh, PA, USA
Posts: 3,070
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Re: Next Upgrade/patch
Quote:
I re-obsoleted all of them, just in case that would reset it,
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"Make Obsolete" is actually a toggle; if you hit "Make Obsolete" while an obsolete design is selected, the design is no longer obsolete.
__________________
Cap'n Q
"Good morning, Pooh Bear," said Eeyore gloomily. "If it is a good morning," he said. "Which I doubt," said he.
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January 23rd, 2003, 12:27 AM
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General
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Join Date: Jul 2001
Location: Canada
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Re: Next Upgrade/patch
Q that sounds reasonable...
__________________
RRRRRRRRRRAAAAAGGGGGGGGGHHHHH
old avatar = http://www.shrapnelgames.com/cgi-bin...1051567998.jpg
Hey GUTB where did you go...???
He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly
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January 23rd, 2003, 12:31 AM
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Brigadier General
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Join Date: Sep 2000
Location: Frankfurt, Germany
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Re: Next Upgrade/patch
Version 1.84:
1. Fixed - Reordered some of the formations to be better for ship movement.
2. Fixed - Tech Areas that were not allowed in the Game Setup would still
show under the expected results list of research.
3. Fixed - Ships in combat will follow their fleet's strategy until they
are no longer in a combat group. Once they are no longer in a
combat group, they will follow their own strategy.
4. Changed - When planets take damage, weapon platforms will be destroyed
first. After all weapon platforms are destroyed, then the remaining
units will take damage randomly.
5. Added - Added two new target types for components: "Ships\Planets\Sat" and
"Ships\Planets\Sat\Drone".
6. Fixed - The Designs Window list would not show a design with the same name
as another, but with different case.
7. Fixed - AI would build multiple system-wide resource modifier facilities in
a system.
__________________
For, in the final analysis, our most basic common link is that we all inhabit this small planet. We all breathe the same air. We all cherish our children's futures. And we are all mortal. - JFK
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January 23rd, 2003, 12:36 AM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,624
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Re: Next Upgrade/patch
Quote:
Originally posted by Mephisto:
5. Added - Added two new target types for components: "Ships\Planets\Sat" and "Ships\Planets\Sat\Drone".
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Yay! Aaron added my suggestion!
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January 23rd, 2003, 12:50 AM
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National Security Advisor
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Join Date: Jan 2001
Location: Ohio
Posts: 8,450
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Re: Next Upgrade/patch
4. Changed - When planets take damage, weapon platforms will be destroyed
first. After all weapon platforms are destroyed, then the remaining
units will take damage randomly.
Sah-WEEET! 
__________________
I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
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January 23rd, 2003, 12:53 AM
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Sergeant
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Join Date: Jan 2003
Posts: 390
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Re: Next Upgrade/patch
Cap'nq. I know that. I said I re-obsoleted them (made them not obsolete, made them obsolete again).
Nice try at trying to dx this tho. 
__________________
It's all just a perspective of matter.
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