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  #1  
Old December 18th, 2002, 02:10 AM

Desdinova Desdinova is offline
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Default Re: Bug with colonize command?

along these lines. i colonized a planet that had moons. sent another colony ship from another planet with no population to colonize the moons. it loaded pop from the planet and sent them to the moon. took me a while to figure out what happened to my population. the planet had 4 moons and it wiped out my planets pop. down to 5 million pop from over 1 billion.
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Old December 18th, 2002, 09:24 AM

Taz-in-Space Taz-in-Space is offline
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Default Re: Bug with colonize command?

I think I may have found a 'bug' with the colonize command. I tried to give a colonize order to a planet that was reachable only through a one-way warp point. Even though the one-way warp point would allow the ship to travel to the planet, THE COLONIZE ORDER WAS IGNORED! I had to give a warp-to order and only when the ship was through the one-way warp point would the game allow the colonize order.
Has anybody else seen this?
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Old December 18th, 2002, 09:47 AM

rextorres rextorres is offline
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Default Re: Bug with colonize command?

Quote:
Originally posted by Taz-in-Space:
I think I may have found a 'bug' with the colonize command. I tried to give a colonize order to a planet that was reachable only through a one-way warp point. Even though the one-way warp point would allow the ship to travel to the planet, THE COLONIZE ORDER WAS IGNORED! I had to give a warp-to order and only when the ship was through the one-way warp point would the game allow the colonize order.
Has anybody else seen this?
It's annoying, but I've seen this too.
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Old December 18th, 2002, 07:00 PM

Desdinova Desdinova is offline
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Default Re: Bug with colonize command?

i have had the same problem with the exploration command when it encountered 1 way worm holes. i had to manually make it jump then reissue exploration command.
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Old December 18th, 2002, 10:46 PM

rdouglass rdouglass is offline
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Default Re: Bug with colonize command?

It will also do this if there is a marked minefield or system-to-avoid in the path to reach the planet (if it's the only way to the planet)...
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Old December 19th, 2002, 01:54 AM
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capnq capnq is offline
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Default Re: Bug with colonize command?

Another quirk about colonizing: if you use the Send Colony Ship button on the (F4) Planets screen, it will send the closest available ship that has unused movement points. That button ignores colony ships with 0 movement left, but they're still counted as "available".

It took me ages to figure out why that button didn't always work.
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