.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Assault Task Force- Save $8.00
winSPWW2- Save $5.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old December 18th, 2002, 08:28 PM

Stone Mill Stone Mill is offline
First Lieutenant
 
Join Date: Feb 2001
Location: NJ
Posts: 738
Thanks: 0
Thanked 0 Times in 0 Posts
Stone Mill is on a distinguished road
Default Re: The Perfect fighter

Ruatha,

Your opponent has the strongest fighter design.

Rocket pods reach max strength with Missiles III. Adding shields/armor will help, but it sounds like his fighter stacks are bigger than yours. Increasing the stack may help some fighters getting through.

As was stated, PDC are the way to go for killing fighters. Kills Bugs Dead!

What is remarkable to me is that you actually have large fighters! ...and you are fighting other fighters with your fighters! This seems like a rarity to me. By that time in the game (the research investment to get to large fighters), it seems like ships/fleets would be so awesome, fighters would be a mere distraction.

For me, Fighters:
Early game - very useful
Mid game - useful until PDC becomes common
Late Game - very rare

Reply With Quote
  #2  
Old December 18th, 2002, 08:35 PM
Atrocities's Avatar

Atrocities Atrocities is offline
Shrapnel Fanatic
 
Join Date: Dec 2000
Location: USA
Posts: 15,630
Thanks: 0
Thanked 31 Times in 19 Posts
Atrocities is on a distinguished road
Default Re: The Perfect fighter

I have to agree with Stone Mill. Fighters after a certain point in the game simply are no longer practical. Your better off researching PDC, than fighters. Keep them away from your ships, and use your heavy armored ships to take out their carriers. Most of the time the AI carriers have no armorment and are easily destroyed even by ships as small as Escorts.
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
Reply With Quote
  #3  
Old December 18th, 2002, 08:44 PM
Puke's Avatar

Puke Puke is offline
Lieutenant General
 
Join Date: Dec 2000
Location: california
Posts: 2,961
Thanks: 0
Thanked 0 Times in 0 Posts
Puke is on a distinguished road
Default Re: The Perfect fighter

temporal makes good fighters too.

one of my favorite se4 moments was a fighter duel between planets in a jointly colonized system, when fleets were too far away to be distracted by the conflict. ships would have taken too long to build, and this was a pre-gold game. I lost almost all of my colonies, but held the system after the dust settled.
__________________
...the green, sticky spawn of the stars
(with apologies to H.P.L.)
Reply With Quote
  #4  
Old December 18th, 2002, 08:50 PM
DarkHorse's Avatar

DarkHorse DarkHorse is offline
Sergeant
 
Join Date: Dec 2002
Location: U.S.A
Posts: 311
Thanks: 1
Thanked 0 Times in 0 Posts
DarkHorse is on a distinguished road
Default Re: The Perfect fighter

Quote:
Originally posted by Atrocities:
I have to agree with Stone Mill. Fighters after a certain point in the game simply are no longer practical. Your better off researching PDC, than fighters. Keep them away from your ships, and use your heavy armored ships to take out their carriers. Most of the time the AI carriers have no armorment and are easily destroyed even by ships as small as Escorts.
If the game limits the number of ships you can have, as is the case in a PBW game I'm playing currently, then fighters certainly are useful

EDIT: Fighters also make good warp point defenses against AIs that send drones through unaccompanied. Since warhead-only drones can't target fighters -> turkey shoot.

[ December 18, 2002, 18:54: Message edited by: DarkHorse ]
__________________
Vogon ships are yellow chunky slablike somethings, huge as office buildings, silent as birds. They hang in the air in much the same way that bricks don't.
(R.I.P. Douglas Adams)

-War is peace -Freedom is slavery -Ignorance is strength

In peace there's nothing so becomes a man as modest stillness and humility.
- W. Shakespeare (Henry V)
Reply With Quote
  #5  
Old December 18th, 2002, 08:50 PM
Ruatha's Avatar

Ruatha Ruatha is offline
Major General
 
Join Date: May 2002
Location: Linghem, Östergötland, Sweden
Posts: 2,255
Thanks: 0
Thanked 0 Times in 0 Posts
Ruatha is on a distinguished road
Default Re: The Perfect fighter

I have level 5 PDC, but he has massive amounts of fighters, several hundreds I guess (I counted more then 370 of them). He annihilated afleet with ships from destroyers up to severeal battleships, they had PPB's and level 5 PDC.
I took out his capital ships but his carriers and fighters won the day, most of his carriers got away unharmed. I had no ships left (a ship fleet, mainly Big ships with Null space projectors and PPB, with shields mucho PDC)!
The fleet cost me 120 000 minerals/turn + mucho rads, My allies held me up by gifting minerals each turn as I couldn't afford the maintnance myself.
So I'm quite pleased in away that it's destroyed.

[ December 18, 2002, 18:57: Message edited by: Ruatha ]
Reply With Quote
  #6  
Old December 18th, 2002, 08:50 PM
Arkcon's Avatar

Arkcon Arkcon is offline
Colonel
 
Join Date: Jun 2002
Location: Connecticut
Posts: 1,518
Thanks: 0
Thanked 0 Times in 0 Posts
Arkcon is on a distinguished road
Default Re: The Perfect fighter

A long time ago someone suggested interceptors and bombers -- fighters with targeting strategy set to target other fighters or planets respectively.

Interceptors are useful against other fighters, they whittle down the group by arriving first before ships with PDC. Your fast fighters are just what you need here.

But the fact is, fighters swarm like flies, and die like them too, you will need masses of them. Your interceptors will be cut down by point defense.

I also like interceptors for sats mounting the WMG and missle sats. They are defenceless. And I'm not gonna waste my top of the line battle cruiser agains a mass of null cannon sats.

[ December 18, 2002, 18:53: Message edited by: Arkcon ]
Reply With Quote
  #7  
Old December 18th, 2002, 08:52 PM
DarkHorse's Avatar

DarkHorse DarkHorse is offline
Sergeant
 
Join Date: Dec 2002
Location: U.S.A
Posts: 311
Thanks: 1
Thanked 0 Times in 0 Posts
DarkHorse is on a distinguished road
Default Re: The Perfect fighter

Quote:
Originally posted by Ruatha:
I have level 5 PDC, but he has massive amounts of fighters, several hudnreds. He annihilated afleet with ships from destroyers up to severeal battleships, they had PPB's and level 5 PDC.
I took out his capital ships but his carriers and fighters won the day, most of his carriers got away unharmed. I had no ships left (a ship fleet, mainly Big ships with Null space projectors and PPB, with shields mucho PDC)!
The fleet cost me 120 000 minerals/turn + mucho rads, My allies held me up by gifting minerals each turn as I couldn't afford the maintnance myself.
So I'm quite pleased in away that it's destroyed.
If your ships are ignoring fighters at their peril, you can also rearrange your targetting priorities in the strategies section.
__________________
Vogon ships are yellow chunky slablike somethings, huge as office buildings, silent as birds. They hang in the air in much the same way that bricks don't.
(R.I.P. Douglas Adams)

-War is peace -Freedom is slavery -Ignorance is strength

In peace there's nothing so becomes a man as modest stillness and humility.
- W. Shakespeare (Henry V)
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 07:32 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.