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  #1  
Old December 20th, 2002, 02:50 AM

LostCommander LostCommander is offline
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Default Re: Many questions...

Much useful information here. Thanks.

A few additions:
1: I meant "What exactly do all the values in the AI files (especially design creation) do?"

3: I was looking to implement a colonizer for each atmosphere type (using the other component pictures) as a way to expand the total number of colonizable planets without immediately affecting the beginning of the game.

7: What happens if the families (either kind) overlap?

8: I have read through the entirety of Modding 101 (it has been very helpful) and was hoping for, not just a list of the abilities, but where they can be used. This would be to clear up "Can you MOD a facility with the remote mining ability so it would mine orbiting moons?" and "Can ships\bases produce resources with the solar resource generation ability?" type questions en-masse.

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Old December 20th, 2002, 03:03 AM
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Default Re: Many questions...

Re: No 8

I have written a program to mod many of the data files. (see my sig) As part of this I created a modified abilities.txt file that adds an additional line to the file specifying what it can be used for. (ie facilities, components or systems. whith vehicle abilites assumed to be anything a component can have)

This file may not be completely accurate but should provide a good initial guideline.

The new txt file is here:
http://www3.sympatico.ca/dgunsten/AbilitiesNew.txt

< Edit > I can't spell

[ December 20, 2002, 01:05: Message edited by: DavidG ]
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Old December 20th, 2002, 03:09 AM
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Default Re: Many questions...

Re No 3

Do you mean you want to start the game with the ability to create Ice, Gas and Rock Colonizers? If so change the 'Start Level' of the colonization techs from 0 to 1.
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Old December 20th, 2002, 03:29 AM
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Default Re: Many questions...

Quote:
From your text file:
Type := System, Facility
Warp Point - Turbulence
Value1 = Amount of damage done to objects moving through this warp point. (Normal Damage)
Value2 =
Surely not! It doesn't work in 1.49 anyway.
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Old December 20th, 2002, 05:34 AM
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Default Re: Many questions...

Quote:
Originally posted by Wanderer:
quote:
From your text file:
Type := System, Facility
Warp Point - Turbulence
Value1 = Amount of damage done to objects moving through this warp point. (Normal Damage)
Value2 =
Surely not! It doesn't work in 1.49 anyway.
hehe Classic!! Figures the first entry would have an obvious bug. Well if anyone follows the SE4Modder thread I mentioned there that I though there would be a few bugs since I really haven't done extensive modding myself.
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Old December 21st, 2002, 12:48 AM

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Default Re: Many questions...

Thank you very much for answered questions. A few more though...

How / Can weapon mounts be given technological prerequisites?

What I wanted to do with the colony stuff was make Oxygen Gas Colonizer and Carbon Dioxide Gas Colonizer separate components. This would be so that all planets could be colonized, but each type pair (atmosphere + planet type) would be a separate tech and require a separate componentfor colonization. Is this possible?
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Old December 21st, 2002, 01:06 AM
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Default Re: Many questions...

Edit: Misinformed. Please read post above.

[ December 20, 2002, 23:13: Message edited by: TerranC ]
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