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  #1  
Old January 21st, 2001, 07:44 PM
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pathfinder pathfinder is offline
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Default Re: Base - Space station

As coldsteel said, as a supplementary build facility (good for when you are upgrading or placing new facilities on a planet) or put shields/armor/weapons on one (or more) to make a defense platform.

just remember, these things are kinda stuck in one spot, so a fleet could sit on other side of planet and take out planet without being bothered by the base if you only have short-range weapons on it.

[This message has been edited by pathfinder (edited 21 January 2001).]
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Old January 21st, 2001, 08:45 PM

Lupusman Lupusman is offline
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Default Re: Base - Space station

I have mainly two uses.
First, like most, a base space yard. Build a bunch of them, and if you have the resources, you'll be able to build a good size fleet pretty quickly.
Secondly, I have storage bases. I put these over my home planet and load it up with population. That way I don't loose the high growth rate cause the planet is full.
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Old January 21st, 2001, 10:12 PM
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Jubala Jubala is offline
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Default Re: Base - Space station

As soon as I get the cruiser hull I build a bunch of space yard ships and use them to build defense bases at warp points so my fleet is free to go on the advance. Gotta love that range and power combined with 50% less upkepp.
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Old January 21st, 2001, 11:33 PM

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Default Re: Base - Space station

The good points about bases: Less maintaince costs, longer weapon range, can build space yards in smallest space station early in the game.

The bad points: They can't move, Defence is less useful than offence when the AI doesn't attack often, larger sizes take a lot of minerals and time to build.
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Old January 21st, 2001, 11:57 PM

Baron Munchausen Baron Munchausen is offline
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Default Re: Base - Space station

quote:
Originally posted by Tomgs:
The good points about bases: Less maintaince costs, longer weapon range, can build space yards in smallest space station early in the game.

The bad points: They can't move, Defence is less useful than offence when the AI doesn't attack often, larger sizes take a lot of minerals and time to build.



The 'worst' point is that so many facility abilities that we'd like to have work in components do not -- yet. I hope that is changed because then the motivation to build bases would be multiplied many times. Imagine if you could put a resupply depot in a base! You could put resupply anywhere, even in barren systems without planets. Or if you could have a space port in a base, you could save a facility space in a system with crucial resources that you need very badly.

[This message has been edited by Baron Munchausen (edited 21 January 2001).]
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Old January 22nd, 2001, 04:01 AM

Hydraa Hydraa is offline
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Default Re: Base - Space station

Actually a base can act as a resupply depot. End the turn and have the base join a fleet with the ships. Not instant supply but end of turn supply if you can wait around.
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Old January 22nd, 2001, 06:46 PM

Baron Munchausen Baron Munchausen is offline
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Default Re: Base - Space station

quote:
Originally posted by Hydraa:
Actually a base can act as a resupply depot. End the turn and have the base join a fleet with the ships. Not instant supply but end of turn supply if you can wait around.


That's the point. Merging a base into a fleet works fine if you're not going anywhere. So you can have a "support squadron" for the base which will never run out of supplies. But having to stop for a turn just to resupply can be a serious handicap if you're trying to defend a distant part of your empire.
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