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December 26th, 2002, 05:51 PM
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First Lieutenant
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Re: "Gamey" tactics like "Rock, none" races
Quote:
Originally posted by geoschmo:
Equating Se4 to Rock/paper/scissors is a compliment for Se4, not a criticism. It demonstrates that every strategy you could choose in SE4 will beat some strategy, and lose to some other strategy. There is no perfect strategy.
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I agree. Calling it Rock/Paper/Scissors isn't supposed to imply that it removes all strategy, but that all strategies are valid and can be countered.
Balancing the game, in my opinion, just gives you more valid strategies to choose from.
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December 26th, 2002, 05:58 PM
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First Lieutenant
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Re: "Gamey" tactics like "Rock, none" races
Quote:
Originally posted by geoschmo:
Actually I am not particularly in love with the PPB. I rarely if ever use them. So few people use standard shields because of the threat of PPB's that they have lost their real edge IMHO. Typically I will research DUCs to the limit and then switch over to APB's. Although that's simply habit. There are others that work just fine.
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This leaves you vulnerable to mid-game attacks. The amount of research you save by not getting PPBs is trivial, and your opponent can use Shield V's to great effect.
If you aren't putting shields on your ships, you are even in bigger trouble, as you make yourself vulnerable to ship capture and engine destroyers.
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December 26th, 2002, 06:03 PM
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First Lieutenant
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Re: "Gamey" tactics like "Rock, none" races
Quote:
Originally posted by Zarix:
I don't see any problem with maintenance. It helps a lot in long games but in short ones it is totally useless. For example if you meet a race with high maintenance reduction it only means that you have to attack fast so the race doesn't have time to benefit from the low maintenance cost.
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No, it still helps in short games - you can expand more quickly, and you can support bigger fleets. This is always advantageous. The only time it might not help is if you get rushed. But that is pretty rare, since rushing tends to hurt the rusher...
Everyone should take Maint Reduction to 110%. And you can't attack everyone you see on sight.
Quote:
The balance problems aren't an issue to me. There has to be some bad tactics and some good ones. If the game were in perfect balance it would be much less interesting.
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I disagree. Balance doesn't take away strategic options, it gives you more. What you want are tactics that are good in situation 'X', but not so good in 'Y'.
[ December 26, 2002, 20:59: Message edited by: spoon ]
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December 26th, 2002, 06:55 PM
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National Security Advisor
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Re: "Gamey" tactics like "Rock, none" races
"No, it still helps in short games - you can expand more quickly, and you can support bigger fleets. This is always advantageous."
You can only expand more quickly with maintance reduction if your maintance is causing you to run out of resources. Unless and until the non-reduction player's shipyards have to sit idle for lack of cash, the player with it has no advantage.
Phoenix-D
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Phoenix-D
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December 26th, 2002, 07:10 PM
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First Lieutenant
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Re: "Gamey" tactics like "Rock, none" races
Quote:
Originally posted by Phoenix-D:
You can only expand more quickly with maintance reduction if your maintance is causing you to run out of resources. Unless and until the non-reduction player's shipyards have to sit idle for lack of cash, the player with it has no advantage.
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If you aren't running out of cash, you aren't expanding quickly enough (or you have a very nice starting position chock full of mineral planets (which I hear are best...)
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December 26th, 2002, 10:40 PM
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BANNED USER
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Re: "Gamey" tactics like "Rock, none" races
List of variables that will affect the outcome of a given Strategy
For both Yourself and Opponents
Experience
Starting Location
Intelligence and creativity
Allies, (this is influenced by starting location)
Any others?
I never try to “rationalize” a Feature / Limitation / Advantage that does not make logical sense. I use take advantage of it or not. I am open to a gentleman’s agreement not to take advantage of a feature in the game. Against the AI I do it all the time.
In my Opinion
Game Balance? Like Geo and others have mentioned:
Rock, Paper, Scissors
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December 27th, 2002, 12:07 AM
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Captain
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Re: "Gamey" tactics like "Rock, none" races
Quote:
Balance doesn't take away strategic options, it gives you more. What you want
are tactics that are good in situation 'X', but not so good in 'Y'.
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And that is the secret. Choosing a high construction rate should cost me something of equal value whether it be research speed, happiness or to hit probability. Determining that "equality" is the rub. For instance:
Quote:
but it is not as good as any of the Big Four (Adv. Storage,
HI, Propulsion, Ancient Race).
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In my opinion, you can drop Ancient Race and give me Natural Merchants. Does this mean you are wrong, Spoon? No, it may mean we have wildly different styles! Or perhaps one is better than other. I don't know... but I will continue using Natural Merchants while not even considering Ancient Race.
If we had all of the several hundred regulars on this board set down on paper, their "perfect" balance, we would not get two the same. Simple differences in style and outlook would overrun the "perfection". ... But we would discover a dozen or more things that everyone thinks are too strong or too weak. Perfection is unattainable but improvement is very possible.
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Those who can't, teach.
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