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  #1  
Old January 1st, 2003, 11:58 AM
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Atrocities Atrocities is offline
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Default Re: Star Trek (ASTmod) NEW v1.7 (Feb-10)

Here is the latest revision information I have on Version 1.3.

I am currently testing the latest modifications out now. I want to thank Fyron for his help, and his contribution to this mod. Thank You Fyron.

Fyron and I talked and agreed that the Borg are simply too weak in their current set up, so he came up with the idea of giving the Borg their own ships. So he designed them, and I am going to give them a whirl. If all goes well, and it should, then the Borg are going to be one tough enemy to beat.

OBTW, The Ferengi actually used their component Bribe Minister and captured on of my ships in my test game of v1.2. Just thought you would like to know.

Quote:
1.3
1. Added New Ship Classifications for use with the Borg
2. Added Construction Matrix to TechArea.txt (For use with Borg

Technology)
3. Added parts of Fyrons USM (Ultimate Strategy Mod) (DefualtColony, DefualtDesign, DefualtStrategies, and Formations)
4. Corrected spelling of Orbital Shipyard in DefaultDesignTypes.txt
5. Reworked the DefaultDesignTypes.txt
6. Changed Create Log Text Files for Players from True to False in Settings.txt (Keeps Savegame Folder from become to large)
7. Changed Create Log Text File for Game from True to False in Settings.txt (Keeps Savegame Folder from become to large)
8. Changed VehicalSize.txt file so that all ships will have a Cost in Organics & Radioactives. (Organics to represent the Human Cost, and Radioactive to represent the Dylithum Cost)
9. Updated the AST Mod HTML Document to include a link to the USM Read-me and Credits Text Documents.
10. Added USM Read-me and Credits Text Documents to Credits Folder
11. Udpated the Getting Started.txt Document to reflect the addition of the Ultimate Strategy Mod.
12. Shot self in foot with bottle rocket


[ January 01, 2003, 11:09: Message edited by: Atrocities ]
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  #2  
Old January 1st, 2003, 11:13 PM
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Default Re: Star Trek (ASTmod) NEW v1.7 (Feb-10)

Quote:
12. Shot self in foot with bottle rocket
Ouchies! Is self's foot ok? He seems to get into a lot of dilemmas!
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Old January 2nd, 2003, 12:36 AM
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Default Re: Star Trek (ASTmod) NEW v1.7 (Feb-10)

Quote:
12. Shot self in foot with bottle rocket
Eek! Are all the little piggies still present and accounted for I hope?
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Old January 5th, 2003, 03:18 AM
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Default Re: Star Trek (ASTmod) NEW v1.7 (Feb-10)

I got a question and a few AST bugs to report.

First, how do you edit a mod without making saved games incompatable?

Second, the Borg Construction Matrix only lists one of it's abilities in it's abilities description (increase system minerals). It's other description (the one in small print on the component/facility info screen) states that it modifies planet resources instead of system. And third it doesn't function as a space yard as it's facilities.txt listing says.
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Old January 5th, 2003, 04:38 AM

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Default Re: Star Trek (ASTmod) NEW v1.7 (Feb-10)

"First, how do you edit a mod without making saved games incompatable?"

You can change anything except the racial traits file. The changes may make for some odd effects in your game, but you'll be able to continue on.

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Old January 5th, 2003, 05:31 AM
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Default Re: Star Trek (ASTmod) NEW v1.7 (Feb-10)

You can avoid most of those weird effects by adding any new components/facilities/hull sizes/etc. to the end of their respective files. The game seems to store things by position number, and this preserves the number for old items. Come next major Version, you can rearrange things into their proper positions.

I'm not sure if this works for components in the same family (i.e., adding 2 levels to ECM); it may cause problems with upgrading.
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Old January 5th, 2003, 07:58 AM
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Default Re: Star Trek (ASTmod) NEW v1.7 (Feb-10)

Download - Update Patch 3 ASTmod
- It

1.3
1. Added New Ship Classifications for use with the Borg
2. Added Construction Matrix to TechArea.txt (For use with Borg Technology)
3. Added Fyrons USM (Ultimate Strategy Mod) features and credits (DefualtColony, DefualtDesign, DefualtStrategies, and Formations)
4. Corrected spelling of Orbital Shipyard in DefaultDesignTypes.txt
5. Reworked the DefaultDesignTypes.txt
6. Changed Create Log Text Files for Players from True to False in Settings.txt (Keeps Savegame Folder from become to large)
7. Changed Create Log Text File for Game from True to False in Settings.txt (Keeps Savegame Folder from become to large)
8. Changed VehicalSize.txt file so that all ships will have a Cost in Organics & Radioactives. (Organics to represent the Human Cost, and Radioactive to represent the Dylithum Cost)
9. Updated the AST Mod HTML Document to include a link to the USM Read-me and Credits Text Documents.
10. Added USM Read-me and Credits Text Documents to Credits Folder
11. Udpated the Getting Started.txt Document to reflect the addition of the Ultimate Strategy Mod.
12. Detuned the Borg Ship Mount a bit. (Twas way to powerful)
13. Renamed all Race HTML viewers after there race. (Fixes the problem with the AST Mod HTML Document so that you can view each races HTML document without the white screen of death.)
14. Updated the 8472, Breen, Federation, and Ferengi AI_Construction_Facilities files. (Added Ship and Fleet Training Abilities to Military Instillation)
15. Added an HTML Document for use with the AST Add on Expansion Pack (Will only work if you have the Add on Pack races installed)
16. Changed Description of Borg Contstruction Nexus I - III to inlcude accurate information.
17. Replaced the word System with the word Planet in Borg Construction Nexus I - III Ability Description 1, 2, 3


[ January 05, 2003, 07:41: Message edited by: Atrocities ]
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