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January 5th, 2003, 11:32 PM
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Re: Star Trek (ASTmod) NEW v1.7 (Feb-10)
Quote:
Originally posted by Imperator Fyron:
Actually, that is a valid system for Space Yard Expansion Projects. The upgrades leading to a 2nd, 3rd, etc. SY should not add much individually, maybe 250 to 500.
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Umm, really? I was getting about 40k in each material til I upgraded to the broken C Nexus III.
Think I'll hit 70k when I patch it
Also, problem in the AI. Every AI fighter I have seen so far uses a DUC cannon that has no attack. FromMy guess is it's using a mount that reduces it's range to 0.
I think we also needa get on Shrapnel to retain filenames. Not that I don't respect and admire the free mod/misc file hosting hehe
[ January 06, 2003, 01:24: Message edited by: MacLeod ]
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January 5th, 2003, 11:35 PM
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Shrapnel Fanatic
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Re: Star Trek (ASTmod) NEW v1.7 (Feb-10)
Yes. Have normal SYs. Then, have a facility that is called a Space Yard Expansion Project. It does nothing, but is in the same family as another facility, the Space Yard Expansion. You can build Space Yard Expansion Projects on planets with a SY, and then upgrade them to the Space Yard Expansion. That way, you can get factory worlds that pump ships out like there is no tomorrow. Atrocities accidentally created such a system here with a typo. 
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January 6th, 2003, 12:19 PM
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Shrapnel Fanatic
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Re: Star Trek (ASTmod) NEW v1.7 (Feb-10)
Hummmmmmm, Thanks guys, I smell a new facility coming soon.
The idea was to allow the Borg the ability to construct ships the way they would be able to in the Trek universe.
Now I have seen the top of the moutain, and I liked what I saw. Super Factory Worlds. Eeeewww, the thought of it.
dogyams
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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January 9th, 2003, 04:35 PM
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Shrapnel Fanatic
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Join Date: Dec 2000
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Re: Star Trek (ASTmod) NEW v1.7 (Feb-10)
Here is the latest news on the AST mod. Thanks for the emails.
1.4
1. Fixed error in Borg Construction Nexus I. Now will use all abilities
2. Fixed error in Borg Construction Nexus III. Now will use all abilities.
3. Removed Component Advanced Security Station I - V of Special Technology. (Redundant)
4. Removed Component Advanced Boarding Party I - V of Specila Technology. (Redundant)
5. Updated Quadrant Types, and System Types Text Document with Fyrons Latest Q mod update.
6. Made minor corrections to Neutral Race HTML viewer.
7. Added 6 new Neutral Races. (20 Neutral races now)
8. Updated Neutral Race HTML viewer with new Race profiles
9. Revamped all Neutral Race Anger files to better refelect each race
10. Reduced the Level Cost of Developed Technology from 500000 to 50000.
11. Fixed error that was causing the neutral race Anticans to loose on turn 1.
12. Fixed error that was causing the neutral race Pakleds to loose on turn 1.
13. Added 20 new facilities to Facilities.txt. (1 for each of the Minor races.)
14. Added a AI_Research.txt to each of the Neutral races
15. Added 20 new Technologies to the TechArea.txt file. (1 for each of the 20 Neutral Races.)
16. Added link to the Neutral Race Facilities.txt Document to the ASTmod HTML Document. (Bottom)
17. Re-did all EMP files (Had to after modding the RacialTech.txt)
18. Added Neutral race specific racial tech to racialtech.txt
19. Modified each neutral race General.txt to included new characteristics
20. Fixed General.txt for Borg, Cardassian, Federation, Ferengi, Klingon, and Romulan. (Had some incorrect info)race Pakleds to loose on turn 1.
[ January 10, 2003, 04:20: Message edited by: Atrocities ]
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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January 10th, 2003, 06:25 AM
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Shrapnel Fanatic
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Join Date: Dec 2000
Location: USA
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Re: Star Trek (ASTmod) NEW v1.7 (Feb-10)
I should be releasing 1.4 in a couple of days. I have to play test it for a couple more games.
As it stands now, the Borg have increased their aggressiveness and are a pain in the arse once you encounter them. Be warned, they are a powerful race from the start of the game.
The Klingons/Cardassians are still the two strongest AI's on Medium and up.
The Federation/Ferengi do well, and use a lot of their custom components as do most of the races.
The Breen, and 8472 do very well when given a chance to expand.
The Romulan are still weak, but showing improvement with the latest general.txt tweaks, and research mods.
The Neutral Races appear to be doing quite well now. They each have one unique facility to research and use.
As far as I can tell, the minimum Neutral Races you will get with one player controlled empire is five.
For a list of the new facilities, just email me.
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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January 10th, 2003, 06:45 AM
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General
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Join Date: Mar 2002
Location: Indiana
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Re: Star Trek (ASTmod) NEW v1.7 (Feb-10)
Sounds great. I look forward for the next Version. Keep up the good work Atrocities!
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Ragnarok - Hevordian Story Thread
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I think...therefore I am confused.
They were armed. With guns, said Omari.
Canadians. With guns. And a warship. What is this world coming to?
The dreaded derelict dwelling two ton devil bunny!
Every ship can be a minesweeper... Once
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January 10th, 2003, 07:19 AM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
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Re: Star Trek (ASTmod) NEW v1.7 (Feb-10)
Slow down Will, you are making me look bad. 
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