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  #1  
Old January 18th, 2003, 02:00 AM

Schwarzbart Schwarzbart is offline
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Default Re: Star Trek (ASTmod) NEW v1.7 (Feb-10)

Sugestion about the Federation Technology
if it dont hurt the game balance I would sugest to put the Daystrom Institute I to the Federation Technology Level 2.
I suggest this becouse the Level 2 of the Federation Technology is empty if you dont already have researched armor or a lot of other technologies for the weapon.
The other benefit of this slight shifting is that you will get a new Daystrom Institute level everey second Federation Technology level.
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Old January 22nd, 2003, 10:47 AM
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Default Re: Star Trek (ASTmod) NEW v1.7 (Feb-10)

im new here and "just" started your MOD, very nice imho.

Anyway, i have a little problem....
It seems that the solar sails doesn't work anymore... or is there an other component that doesn't cooperate with it? in the files i couldn't find any.

thnx.

R.
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Old January 22nd, 2003, 12:44 PM
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Default Re: Star Trek (ASTmod) NEW v1.7 (Feb-10)

The sail should work just fine. I will check it out. Thanks for the bug report.

Ok, I do not know why, but if you use a Warp Engine and above, the Solar Sail becomes useless. If you just use the Impulse engines, then the Solar Sail works. This might be a bug, but I think its more benifical this way. A bonus so to speak for those who do not use warp engines.

Thoughts on the subject are welcome, but I think I will leave it like this.

[ January 22, 2003, 10:49: Message edited by: Atrocities ]
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Old January 22nd, 2003, 12:52 PM
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Default Re: Star Trek (ASTmod) NEW v1.7 (Feb-10)

Thank you all for the great suggestions, I am currently working through them and look foward to sharing the end product with you all. In the mean time, PATCH 5 is availible for download in the Download section in both the Data and Ship set threads. -or-

AST Mod Patch 5 v1.5

NOTE: Please install Patch 4 prior to Patch 5 if your upgrading from AST mod Light. If your upgrading from AST Mod Full, then all you need is Patch 5.

AST Mod Patch 4 v1.4

[ January 22, 2003, 10:54: Message edited by: Atrocities ]
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Old January 22nd, 2003, 01:03 PM
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CNCRaymond CNCRaymond is offline
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Default Re: Star Trek (ASTmod) NEW v1.7 (Feb-10)

Thanks for this great mod. I hope that you keep adding to it and make it even better.

Q. Are you going to add the new Dominion ships to your mod?

Suggestions.

1. Increase the supply use for each ship. Right now supply useage is really low.
2. Remove a few classes of ships. Make it more Trek like.
3. Make it a requirement that all ships have to have at least one fighter bay. (Call it a shuttle bay)
4. Add more technology
5. I agree, move Daystrum Institute to Federation Technology level 2.

Q. Will you continue to support this mod once Captain Kwok releases his St TNG mod?

Q. If you do continue to support this mod after the TNG mod is released, what can we expect?

Q. For the next patch, what will it consist of, anything new, fixes, or other?

Again, thanks for making the mod it really is a lot of fun.
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Old January 22nd, 2003, 04:44 PM
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Default Re: Star Trek (ASTmod) NEW v1.7 (Feb-10)

thnx,

umm, i rather have it that both work, cause i reseached them both already ...

Maybe something else (don't know if it works or maybe is already so), but isn't it an idea to let it be like this: that the solar sails use no fuel. Cause if there is no "advantage", why bother to research the sails at all??

R.
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Old January 22nd, 2003, 09:23 PM
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Default Re: Star Trek (ASTmod) NEW v1.7 (Feb-10)

For use with smaller ships that are to small to use a Warp Engine. I am looking into the bug though.
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