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January 21st, 2001, 11:47 PM
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Sergeant
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Re: Making SE4 ShipSets with Moray
Thanks Instar, That's what I was looking for. I've done a ton of Quake and UT mapping so am very familiar with the concepts involved in 3D editing, UnrealEd2 in particular uses CSG a lot. Just wasn't familiar with the exact steps involved. Do you use Bezier patches much?
Moray+POV-Ray is a pretty cool set of tools. Thanks again.
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January 22nd, 2001, 12:40 AM
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Sergeant
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Re: Making SE4 ShipSets with Moray
I use bezier patches a lot, in fact my united flora shipset (universal shipyards) is made almost completely out of bezierpatches.
One of the most important things is the texture you use. Even the worst shipdesigns will look good with the right texture.
Henk
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January 22nd, 2001, 12:44 AM
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Major General
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Re: Making SE4 ShipSets with Moray
ack, this is my 1st venture into 3-d. done skinning for a coupla other games but not 3-d.
would like to have the ability to make own ships so I do have to use other peoples stuff (ie texturize or other eye tricks)
How the heck do I see what I have rendered...as that "final" 3-D figure?
ack, darn thing looks like a psychodelic picture instead of a solid figure.... *grumble*
[This message has been edited by pathfinder (edited 21 January 2001).]
[This message has been edited by pathfinder (edited 21 January 2001).]
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January 22nd, 2001, 02:23 AM
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Re: Making SE4 ShipSets with Moray
If you're using Moray, you have to render the picture with Povray. You must have both programs to get it to work.
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January 22nd, 2001, 03:26 AM
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Sergeant
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Re: Making SE4 ShipSets with Moray
Henk, do you design your own textures or do you usually start with one from the Moray Library and mess with it or do you perhaps use third party texture sets? If it's the Last option, where's a good place to pick up some good textures for ship hulls? I'm just using the base metallic silver Library texture for the ship hull right now and I modified that texture to create a nice bronze for the other parts. Do you rely on the texture itself for the extra details on the ship hull or do you create all the small detail from 3D shapes you've embeded into the hull of the ship with different textures and colors? I can see how both approaches would work.
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January 22nd, 2001, 03:28 AM
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Re: Making SE4 ShipSets with Moray
I do have POVRAY Instar, I am missing a step somewhere. I believe it is something to do with linking the objects together. I thimk...
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January 22nd, 2001, 05:38 AM
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Re: Making SE4 ShipSets with Moray
Pathfinder, what happens when you click on the "render" button in Moray? You may need to go to the Renderer options and set it to show the render in the Moray 3D frame. If you switch to POV (which runs in the background) and see the render there, then that's your problem. POV should run when you click on "render" in Moray. If it doesn't, your install is messed up. Also, are you using Moray v3.2 and POV-Ray 3.1?
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