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February 20th, 2003, 09:00 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
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Re: Star Trek (ASTmod) NEW v1.7 (Feb-10)
I can use the right click menus on that site just fine.
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February 20th, 2003, 09:07 AM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,624
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Re: Star Trek (ASTmod) NEW v1.7 (Feb-10)
Quote:
Originally posted by Imperator Fyron:
I can use the right click menus on that site just fine.
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For the downloads...it gives a message 'I don't think so!'
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February 20th, 2003, 09:12 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
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Re: Star Trek (ASTmod) NEW v1.7 (Feb-10)
Well... I just tried it, and it worked fine for me.
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February 20th, 2003, 09:16 AM
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Corporal
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Join Date: Oct 2001
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Re: Star Trek (ASTmod) NEW v1.7 (Feb-10)
I also get the "I dont think so" if I thry the right click on the AST Mod Page.
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February 20th, 2003, 09:18 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: Star Trek (ASTmod) NEW v1.7 (Feb-10)
I must have something disabled that kills whatever script that is. I can open in new window, save the pictures, view the source files, etc. with no problems. That script should still be removed.
[ February 20, 2003, 07:19: Message edited by: Imperator Fyron ]
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March 13th, 2003, 09:58 PM
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Private
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Join Date: May 2001
Posts: 36
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Re: Star Trek (ASTmod) NEW v1.7 (Feb-10)
Someone reported this problem and I noticed it as well. But no one has addressed this yet. I'm not sure if it is a bug or not.
The problem is that AI ships are capable of using more then the "2 engine" limit. I know this is not allowed for human players b/c when I switch AI control to human control and then attempt to duplicate the ship, I get a "warning" informing me that the ship cannot be completed.
Is this a bug? Does anyone know how to fix this or when/if the problem will be solved?
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March 13th, 2003, 10:14 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
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Re: Star Trek (ASTmod) NEW v1.7 (Feb-10)
That is because the AIs have not been modded to use the proper linits. The AIs ignore all comp restrictions, and design ships based on what is in the AI files. They do not heed any of the restrictions on numbers of comps. 
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