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  #1  
Old January 7th, 2003, 12:02 AM
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Default Re: PvK Balance Mod Version 1.1 posted (for SE4 Gold Version 1.91 - Patch 4)

Quote:
Originally posted by geoschmo:
Regarding the Advanced Storage. Maybe I misunderstood PvK, but it seems as if you are giving the ADV Storage some subjective value. I thought the point of the balance mod was to eliminate this kind of stuff and make the different costs all be on the same scale? I am not saying that 2000 points is too much or too little for the trait cause I haven't tried to figure it out, but it ought to be easily enough to calculate the comparative worth of adv storage versus a 20% boost in all the production facilities plus the average loss of production per planet for enough cargo faciliites to store 20% more units.

It may turn out it's still cheap at 2000 points, or that may be too expensive for what you get in return. But trying to factor in some subjective "rareness" value seems counter to what you said the mod was for.
Good point. I don't mean to increase prices based only on rarity of use. However some advantages can't be valued completely objectively, because there aren't completely equal alternatives to measure against, so I think historical usage can offer at least a little input. I'm trying to be as objective as possible, and also to give some cost for unique abilities.

AST is almost like 20% in Intelligence, Minerals/Orgs/Rads, and Cunning, but it's a bit better because of the 20% extra cargo, and like all traits, it can be combined with aptitudes, and it also allows adding more facilities which don't have equivalent effects in the attribute modifiers. OTOH, you also have to build more facilities and units in order to take advantage of the bonus potential from AST, and there may be some rounding effects. Skillful players will be able to take more advantage than others of complex trait effects. It gets complex.

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Old January 7th, 2003, 07:18 AM

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Default Re: PvK Balance Mod Version 1.1 posted (for SE4 Gold Version 1.91 - Patch 4)

hello all, this is a thread i will be visiting a lot as i have many complaints and ideas about SE4G's balance.

lets start with this - scattering and stealth armor. for one, they shouldnt be stackable (maybe set them to 1-per-ship with same family).
Another thing, scattering shouldnt have the block LRS's because it makes jammer obsolete.

i'll be back with more later.
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Old January 7th, 2003, 07:19 AM
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Default Re: PvK Balance Mod Version 1.1 posted (for SE4 Gold Version 1.91 - Patch 4)

I think this mod was just for racial traits, actually.
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Old January 7th, 2003, 11:45 AM
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Default Re: PvK Balance Mod Version 1.1 posted (for SE4 Gold Version 1.91 - Patch 4)

Yeah, I'm only changing the point values for race setup, not the way things work, in this mod. To see how I think things should work, see Proportions mod. But, thanks for the input. Proportions 2.5.1 does some interesting things with armor.

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Old January 8th, 2003, 12:21 AM
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Default Re: PvK Balance Mod Version 1.1 posted (for SE4 Gold Version 1.91 - Patch 4)

Ok... weird problem here. So far I've only modded the intended files:

Cultures, Racial Traits, Settings

When I run the mod and try to create a new game, I get complaints about QuadrantTypes, which I haven't modded.

Anyone run into this before?

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Old January 8th, 2003, 12:29 AM
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Default Re: PvK Balance Mod Version 1.1 posted (for SE4 Gold Version 1.91 - Patch 4)

Hmm, seems like QuadrantTypes is being REQUIRED to be modded. Then I go to create a new race, and it complains about not finding modded Versions of RepairPriorities and Demeanors...

Has this been discussed before? Seems like either I'm confused and doing something wrong, or this is a bit lame - I shouldn't need to mod those files - it should use the ones in /Data if I don't provided modded Versions.

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Old January 8th, 2003, 12:37 AM
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Default Re: PvK Balance Mod Version 1.1 posted (for SE4 Gold Version 1.91 - Patch 4)

Even if you have only edited a single file, in order to have a new mod, you must have the ALL the files from /data in the mod/data folder as well!
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