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December 23rd, 2002, 08:26 PM
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Sergeant
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Join Date: Oct 2002
Location: Dallas, tx
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Re: How do you build a space/repair yard ship?
you would need to use a cruiser or larger hull size. the combat vehicles do not require the cargo minimum that transport ships have.
you cannot use the transport ships for anything but hauling cargo or colonization. i would use the transport to make a multi habitat type colony ship instead.
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The vastness of space and time, and I end up here?
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December 23rd, 2002, 08:29 PM
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Major
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Join Date: Nov 2000
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Re: How do you build a space/repair yard ship?
...keyword in hull type being 'transport'. In the stock hull type, anything with 'transport' (small, med, large) has the 50% cargo requirement. The easy way 'round it is what Sinapus recommends: add the cargo ability to the component.
The stock game wants you to use 'em as transports and not support vessels 'cause of the tonnage available at the lower tech levels (vs. standard hulls).
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December 23rd, 2002, 08:32 PM
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Colonel
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Re: How do you build a space/repair yard ship?
Quote:
Originally posted by desdinova:
i would use the transport to make a multi habitat type colony ship instead.
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Hmmm....I never thought of doing this (scraches head) oh the possabilitys! 
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Kill em all let God sort em out
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December 23rd, 2002, 09:45 PM
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Major
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Re: How do you build a space/repair yard ship?
mottlee,
Quote:
Hmmm....I never thought of doing this (scraches head) oh the possabilitys!
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It works great. Transport population, troops, SAT's and weapons platforms. All on one ship!
mlmbd 
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December 23rd, 2002, 10:26 PM
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BANNED USER
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Join Date: Nov 2001
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Re: How do you build a space/repair yard ship?
Load all that on,
Send it to the front lines
Us it for suckers bait.
Your human oponent will think it is a new undefended colony. (maybe)
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December 23rd, 2002, 10:52 PM
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Private
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Re: How do you build a space/repair yard ship?
Got it. Thanks!
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December 23rd, 2002, 11:36 PM
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Second Lieutenant
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Re: How do you build a space/repair yard ship?
Quote:
Originally posted by rdouglass:
The stock game wants you to use 'em as transports and not support vessels 'cause of the tonnage available at the lower tech levels (vs. standard hulls).
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I threw in some penalties for those hulls. Mainly combat defense/offense penalties. I see the transport hulls as "civilian" hulls, mainly. I modified the supply storage components with 0 cargo space as well to build tankers. (Which tend to die rather quickly if they start too close to enemy ships in tactical.)
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...can you and your associates arrange that for me, Mr. Morden?
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