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December 23rd, 2002, 09:45 PM
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Major
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Join Date: Oct 2002
Location: Irving, TX
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Re: How do you build a space/repair yard ship?
mottlee,
Quote:
Hmmm....I never thought of doing this (scraches head) oh the possabilitys!
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It works great. Transport population, troops, SAT's and weapons platforms. All on one ship!
mlmbd 
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December 23rd, 2002, 10:26 PM
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BANNED USER
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Join Date: Nov 2001
Location: Near Boston, MA, USA
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Re: How do you build a space/repair yard ship?
Load all that on,
Send it to the front lines
Us it for suckers bait.
Your human oponent will think it is a new undefended colony. (maybe)
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December 23rd, 2002, 10:52 PM
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Private
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Join Date: Dec 2002
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Re: How do you build a space/repair yard ship?
Got it. Thanks!
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December 23rd, 2002, 11:36 PM
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Second Lieutenant
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Join Date: Dec 2000
Location: Houston, TX, USA
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Re: How do you build a space/repair yard ship?
Quote:
Originally posted by rdouglass:
The stock game wants you to use 'em as transports and not support vessels 'cause of the tonnage available at the lower tech levels (vs. standard hulls).
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I threw in some penalties for those hulls. Mainly combat defense/offense penalties. I see the transport hulls as "civilian" hulls, mainly. I modified the supply storage components with 0 cargo space as well to build tankers. (Which tend to die rather quickly if they start too close to enemy ships in tactical.)
__________________
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...can you and your associates arrange that for me, Mr. Morden?
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December 24th, 2002, 07:18 PM
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Major
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Join Date: Nov 2000
Location: Biddeford, ME, USA
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Re: How do you build a space/repair yard ship?
Yeah, that's a popular technique for using the transports as support ships and does work quite well. However, I don't use transports as support ships, only transports. If I design a support ship, they're standard hulls. It seems like a little exploit to me (to use the transports that way) - hey, the AI don't use 'em, so why should I (at least in solo games).
Just IMO...
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