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Old December 26th, 2002, 07:12 AM
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Default Re: mathematical formulaes

No, it would be bad. ROF is how many turns it takes to recharge and fire the gun. 1 means it can fire every turn, 2 means it fires every other turn, 3 every 3rd turn, and so on.
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Old December 26th, 2002, 07:53 AM
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Default Re: mathematical formulaes

Quote:
Originally posted by Imperator Fyron:
No, it would be bad. ROF is how many turns it takes to recharge and fire the gun. 1 means it can fire every turn, 2 means it fires every other turn, 3 every 3rd turn, and so on.
Quite right.

Bringing the divisor up to the numerator changes it, from rol to 1/rol.

So a better way of putting it may be...
damage/(size*rol)

[ December 26, 2002, 05:57: Message edited by: tbontob ]
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Old December 26th, 2002, 08:19 AM
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Default Re: mathematical formulaes

Quote:
Originally posted by tbontob:
Having a trade relationship with more than one race will of course screw it up.
In the Politics menu (grey alien), click the "Trade" button. This shows how much Min/Org/Rad/Res/Intel you're getting from each empire. "Tariff" does the same for Subjugated and Protectorate empires.

I don't really use any other formulae in the game... usually it's just percentages and ratios.
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Old December 26th, 2002, 08:23 AM

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Default Re: mathematical formulaes

lets see.

ripper: 50/(20*1) = 50/20 = 5/2
incentrator: 90/(50*2) = 90/100 = 9/10
WMG: 140/(70*3) = 140/210 = 2/3

Interesting. Basicly same results as my formula.
Guess it doesnt matter that much.

Shouldnt range be included somewhere?
Anyone with a good formula?
perharps dmg/(si*rof)*range?
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Old December 26th, 2002, 08:44 AM

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Default Re: mathematical formulaes

Keep in mnd that the formulas can't cover everything. I haven't seen one take the WMG's to-hit bonus into account, and only some acknolage the smashing ability of larger weapons. Damage over time is irrelevant if the enemy's first shot blows you up. Otherwise Rocket Pods would be fairly crappy weapons, when they're actually decent ones.

Range: it varies on situation. Warp Point assults tend to have a different style than open-space battles. (this is why I love Ripper-Beam armed sats)

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Old December 26th, 2002, 09:12 AM
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Default Re: mathematical formulaes

Quote:
Originally posted by tbontob:
OK, I figured out that

(trade-received)*(100/trade-percent)- is the formuala for determining an opponents production of minerals, organics, radioactives, research points and intelligence points.

Having a trade relationship with more than one race will of course screw it up.
From my observations, the trade calculation determines the base rate of production before trade. The base rate is useful for a number of things, for example you can determine how much an opponent is relying on trade to finance their empire. As far as I know, a trade relationship adds onto that base rate and does not get "re-traded".
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Old December 26th, 2002, 10:34 AM

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Default Re: mathematical formulaes

it doesnt. but this is when political savvy gets involved.
What yes, you can learn abour their base production. If you see that what they use surpasses it you can check the treaty grid and look around for remote mining ships/bases/sats from that empire.
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