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December 27th, 2002, 09:43 AM
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Major
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Re: mathematical formulaes
[quote]Originally posted by Imperator Fyron:
Ehem...
Actually, it is algebra.
But yes, if you are dependant on a calculator to do the computations, it may be quicker to do it as you have described.
But if you do it in your head, my formula is easier. 
[ December 27, 2002, 07:45: Message edited by: tbontob ]
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December 27th, 2002, 09:47 AM
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Shrapnel Fanatic
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Re: mathematical formulaes
Your algebra looked fishy to me...
It is faster to reduce complex fractions to decimals with a calculator than in your head. 
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December 27th, 2002, 09:51 AM
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Major
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Re: mathematical formulaes
__________________
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December 27th, 2002, 10:14 AM
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Shrapnel Fanatic
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Re: mathematical formulaes
I will submit to you that division is simply multiplying fractions. It is the same process either way. 
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December 28th, 2002, 02:06 AM
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Corporal
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Re: mathematical formulaes
I think it is possible to determine which weapon is stronger using Combat Simulator. You should create ships with the same base components (Master Computer, Engines, Quantum Reactor) and add a single weapon, varying per different ship. Then you should arrange a certain number on combats one-on-one. Repeat the same number with switched sides in order to neglect "first shot" factor. The ship, which wins more combats in two rounds has a better weapon. The larger the number of combats, the larger accuracy of results.
[ December 27, 2002, 12:08: Message edited by: BBegemott ]
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December 27th, 2002, 04:49 PM
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Corporal
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Re: mathematical formulaes
Sure, but using the combat simulator isn't going to give you a nice table of numerical weapon comparisons. The combat simulator takes a lot longer, and the results would only be valid for those ships going 1-on-1 with the same ship strategies.
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December 27th, 2002, 09:17 PM
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Re: mathematical formulaes
this would not prove much. certain weapons are strong with one tactic but weak with all other tactics, and then the subject of counter-weapons comes.
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