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  #1  
Old December 26th, 2002, 08:36 PM

rdouglass rdouglass is offline
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Default Re: Which components get hit first?

Just wanted to take a second and thank Geo for his continued diligence in uncovering the answers to our SE technical issues....
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  #2  
Old December 28th, 2002, 03:41 AM
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Default Re: Which components get hit first?

I thought someone just noticed though that if you mod a component to have zero structure, that a ship or base with it will never be destroyed.

No?

PvK
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Old December 28th, 2002, 04:07 AM
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Default Re: Which components get hit first?

Quote:
Originally posted by PvK:
I thought someone just noticed though that if you mod a component to have zero structure, that a ship or base with it will never be destroyed.

No?

PvK
Ah yes. I stand corrected. The ship with a zero structure comp will not be destroyed. No doubt for the same reason I stated below. I just had the result wrong.

Geoschmo
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Old December 28th, 2002, 07:34 AM

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Default Re: Which components get hit first?

No a ship with a total of 0 hit points causes a division by zero error.
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Old December 29th, 2002, 09:48 PM

Gryphin Gryphin is offline
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Default Re: Which components get hit first?

geoschmo said: "zero structure comp"
Andrés Lescano , "No a ship with a with total of 0 hit points"
Geo is refereeing to a component
Andrés seems to be refereeing to a Hull.
Is the differance between component and hull in this issue significant?
The reason I ask is I created a component with 0 "something" and it could not be destroyed.
Here is the components file,
http://www.windingstream.com/se/gryphin_components.htm
It was the 5kT supply bay.
(No popups or advertising.)
Hope this helps.
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Old December 29th, 2002, 09:55 PM
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Default Re: Which components get hit first?

A hull has as many hitpoints as the intact components on it.
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Old December 29th, 2002, 11:28 PM

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Default Re: Which components get hit first?

IIRC it was Erax who found that division by zero error with a troop with a single component that had 0kt structure, I just figure it must work the same way for ships.

My conjeture is that the 0kt-structure components will be the Last to be destroyed, but the ship will explode as soon as it's total structure drops to zero.
This of course would need to playtested to verify.
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