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December 29th, 2002, 09:48 PM
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Re: Which components get hit first?
geoschmo said: "zero structure comp"
Andrés Lescano , "No a ship with a with total of 0 hit points"
Geo is refereeing to a component
Andrés seems to be refereeing to a Hull.
Is the differance between component and hull in this issue significant?
The reason I ask is I created a component with 0 "something" and it could not be destroyed.
Here is the components file,
http://www.windingstream.com/se/gryphin_components.htm
It was the 5kT supply bay.
(No popups or advertising.)
Hope this helps.
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December 29th, 2002, 09:55 PM
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Re: Which components get hit first?
A hull has as many hitpoints as the intact components on it.
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December 29th, 2002, 11:28 PM
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Re: Which components get hit first?
IIRC it was Erax who found that division by zero error with a troop with a single component that had 0kt structure, I just figure it must work the same way for ships.
My conjeture is that the 0kt-structure components will be the Last to be destroyed, but the ship will explode as soon as it's total structure drops to zero.
This of course would need to playtested to verify.
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December 30th, 2002, 02:32 AM
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Re: Which components get hit first?
Quote:
Originally posted by Andrés Lescano:
IIRC it was Erax who found that division by zero error with a troop with a single component that had 0kt structure, I just figure it must work the same way for ships.
My conjeture is that the 0kt-structure components will be the Last to be destroyed, but the ship will explode as soon as it's total structure drops to zero.
This of course would need to playtested to verify.
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No, I play tested it before my Last post to be sure. I had a ship with normal components, and modded one of them to be zero structure. I got no errors in combat, but the zero structure comp was never hit and the ship was never destroyed. All the other comps were though.
Geoschmo
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December 30th, 2002, 03:01 PM
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Re: Which components get hit first?
The description of the symptoms by geoschmo is exactly what I was getting when I used the 5kT Supply Bay.
Did I also read that it would be fixed in the next patch?
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December 31st, 2002, 01:22 AM
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Re: Which components get hit first?
Quote:
The description of the symptoms by geoschmo is exactly what I was getting when I used the 5kT Supply Bay.
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The Pirates & Nomads mod had working supply bays of 5 and 10 kT, Last I looked.
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December 31st, 2002, 01:41 AM
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Re: Which components get hit first?
here is the component that caused the symptoms
Name := Supply Storage I 10kT
Description := Area on a starship to store supplies.
Pic Num := 117
Tonnage Space Taken := 10
Tonnage Structure := 0
Cost Minerals := 100
Did not matter what size ship it was in. Once all other components were gone, the ship could not be Hit. I did not try using the Talisman.
The full file:
http://www.windingstream.com/se/gryphin_components.htm
[ December 30, 2002, 23:42: Message edited by: Gryphin ]
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