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  #11  
Old December 30th, 2002, 03:01 PM

Gryphin Gryphin is offline
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Default Re: Which components get hit first?

The description of the symptoms by geoschmo is exactly what I was getting when I used the 5kT Supply Bay.
Did I also read that it would be fixed in the next patch?
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  #12  
Old December 31st, 2002, 01:22 AM
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Default Re: Which components get hit first?

Quote:
The description of the symptoms by geoschmo is exactly what I was getting when I used the 5kT Supply Bay.
The Pirates & Nomads mod had working supply bays of 5 and 10 kT, Last I looked.
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  #13  
Old December 31st, 2002, 01:41 AM

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Default Re: Which components get hit first?

here is the component that caused the symptoms
Name := Supply Storage I 10kT
Description := Area on a starship to store supplies.
Pic Num := 117
Tonnage Space Taken := 10
Tonnage Structure := 0
Cost Minerals := 100

Did not matter what size ship it was in. Once all other components were gone, the ship could not be Hit. I did not try using the Talisman.

The full file:
http://www.windingstream.com/se/gryphin_components.htm

[ December 30, 2002, 23:42: Message edited by: Gryphin ]
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  #14  
Old December 31st, 2002, 05:30 PM

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Default Re: Which components get hit first?

P&N also has buckytube gel armor, which has 0kt tonnage structure, but er, xkt damage structure (x>0). I don't think he had any problems.

Are we talking about damage structure, or tonnage structure?
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  #15  
Old December 31st, 2002, 05:36 PM
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Default Re: Which components get hit first?

You are confusing the terms Dumbluck. There is Tonnage Space taken and Tonnage Structure. The issue we are talking about is with components that have a tonnage structure of zero. The PN Bucky armor has a structure greater than zero, it has a tonnage spcace taken that is zero though. As far as I know there is no problem with that as far as the game is concerned.

Geoschmo

[ December 31, 2002, 15:36: Message edited by: geoschmo ]
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