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December 28th, 2002, 03:38 AM
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Private
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Join Date: Aug 2002
Location: Hungary
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Re: Updated Jraenar, Klingons, Praetorian, Romulans, Shadows, UraTal and Borg 1.78h
Taera: I`m working on an AI for the Fazrah, if you interested, send me a mail, and i`ll send it to you. The previous Version can be find in the Races Archive.
(I wanted to post the new Version as a Xmas Gift, but i noticed, my AI_Contruction_Vehicle file useless with bonuses so I`m still working to omptimize)
[ December 28, 2002, 01:44: Message edited by: Blade W ]
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December 28th, 2002, 07:59 AM
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Shrapnel Fanatic
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Re: Updated Jraenar, Klingons, Praetorian, Romulans, Shadows, UraTal and Borg 1.78h
Quote:
excuse a beginners question but why can't
the AI for say Klingon be used for Breen or
any other trek race.
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They can. Nothing is stopping you from doing that. And that is often how it is done with some minor tweaks for each race. Currently, all of the NASY Trek races use custom AI based upon God Emperors and Generic Malfador races. But each is tweaked quite a bit.
For example, I will more than likely only use a few files for the Klingons, as the current AI I have for the Klingons is quite good.
The Cardassian Ai is excellent, as are most of the Federation and Ferengi AI. However, the Borg, and Romulan need help. So GE's Ai will become their new AI with some minor tweaks.
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December 28th, 2002, 10:00 AM
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Corporal
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Join Date: Dec 2002
Location: Cambridge England
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Re: Updated Jraenar, Klingons, Praetorian, Romulans, Shadows, UraTal and Borg 1.78h
Thanks for the help.
I had noticed that some AI's were
pretty good while some were not.
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December 28th, 2002, 03:26 PM
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BANNED USER
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Join Date: Nov 2001
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Re: Updated Jraenar, Klingons, Praetorian, Romulans, Shadows, UraTal and Borg 1.78h
A tiny detail to include in AI mods.
Some time ago I mentioned that a Stardard Gold AI was putting Combat Sensors on Sats armed only with Capital Ship Missiles
Geo (I think), mentioned how to stop this with a mod. I promptly lost the thread.
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December 28th, 2002, 04:21 PM
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Major General
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Join Date: Sep 2000
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Re: Updated Jraenar, Klingons, Praetorian, Romulans, Shadows, UraTal and Borg 1.78h
Would one recommend this AI in TDM or "vanilla" SEIV?
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December 28th, 2002, 05:57 PM
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Sergeant
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Join Date: Oct 2002
Location: Dallas, tx
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Re: Updated Jraenar, Klingons, Praetorian, Romulans, Shadows, UraTal and Borg 1.78h
Quote:
Originally posted by Gryphin:
A tiny detail to include in AI mods.
Some time ago I mentioned that a Stardard Gold AI was putting Combat Sensors on Sats armed only with Capital Ship Missiles
Geo (I think), mentioned how to stop this with a mod. I promptly lost the thread.
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wouldnt you want combat sensors even with missiles? dont they increase the chance to hit of seekers also?
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December 28th, 2002, 06:05 PM
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Brigadier General
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Re: Updated Jraenar, Klingons, Praetorian, Romulans, Shadows, UraTal and Borg 1.78h
Quote:
Originally posted by desdinova:
quote: Originally posted by Gryphin:
A tiny detail to include in AI mods.
Some time ago I mentioned that a Stardard Gold AI was putting Combat Sensors on Sats armed only with Capital Ship Missiles
Geo (I think), mentioned how to stop this with a mod. I promptly lost the thread.
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wouldnt you want combat sensors even with missiles? dont they increase the chance to hit of seekers also? No. You'd want ECM and Multiplex tracking with missile ships. Seekers automatically get a 100% chance to hit within range when they launch.
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