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Old January 5th, 2003, 09:12 PM
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Fyron Fyron is offline
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Default Re: Modding Questions (especially need help for AI)

Quote:
Where in the component enhancement file should tech pre-reqs be placed? (or is this not enabled, saw differing opinions in previous threads)
If you look in the file header, it appears that those lines go at the end. But looking in the latest P&N mod, it seems to work when you place them before Vehicle Type. eg:

code:
Number of Tech Req		:= 1
Tech Area Req 1 := Troop Weapons
Tech Level Req 1 := 1
Vehicle Type := Troop

Quote:
Do seeker weapon missile mounts work? I have tried and it seems to DISPLAY the change (and the size and dmg cap are changed), but damage and range seem to be unaffected in practice...
No, they do not work.

Quote:
Would the program snap if I had several components with the same family and, say 0 for the roman numeral? How about if there were duplicate racial tech component entries with the same family number and same roman numerals (say 2 racials and the standard ion engines I-III)? What would it do for the upgrade button when more than one component is better?
Upgrades would replace it with the Last entry in the file of the same family number. The game would not snap. Check the Proportions Mod facilities file. I believe it uses a similar system to what you describe.

Quote:
P.S. is there a limit to the number of engines a ship can have / that max engines can be set at?
Ships can not have more than 255 move points before engines per move is calculated. In the latest Gold patch, having more move points causes the game to roll over the movement, going back to 1 and starting over. Before, it causes a Range Check Error.
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