.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Assault Task Force- Save $8.00
Bronze- Save $10.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old December 29th, 2002, 08:20 AM
Q's Avatar

Q Q is offline
Colonel
 
Join Date: Jan 2001
Posts: 1,661
Thanks: 0
Thanked 0 Times in 0 Posts
Q is on a distinguished road
Default Re: fighters

The easiest way IMO would be new larger fighter size. This gives you space for more shields and weapons and therefore increases their strength considerably. Make this new fighter a racial technology and you probably have what you wanted.
Reply With Quote
  #2  
Old December 29th, 2002, 09:09 AM
PvK's Avatar

PvK PvK is offline
National Security Advisor
 
Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
PvK is on a distinguished road
Default Re: fighters

Quote:
Originally posted by Imperator Fyron:
PvK, fighters easily slaughter ships in Proportions. If the enemy has no fighters, woe is he. I don't think they are quite balanced enough.
I could/should probably develop them and their balance some more. However I don't think this is entirely true, depending on what techs are involved on each side. Fighters in large enough numbers can slaughter ships that aren't designed to fight fighters. PD escorts can often defeat fighters though, and of course, ships can do a lot of things that fighters can't, especially moving between systems.

For example, I just ran a test using a game advanced about ten years with moderate research into both fighters and PD. 40 fighters cost about as much as two of the escort ships I had designed. Result of combat between them was all fighters destroyed and one escort ship at about 80% damage - the other just scratched. Another advantage of ships is that they can be repaired...

PvK
Reply With Quote
  #3  
Old December 29th, 2002, 08:57 PM
tokche's Avatar

tokche tokche is offline
Private
 
Join Date: Oct 2002
Posts: 43
Thanks: 0
Thanked 0 Times in 0 Posts
tokche is on a distinguished road
Default Re: fighters

only if your coudl refit fighters with different weapons so you can have special fighters to fight different enemies and you dont have to cook up a new batch of fighters in a hurry.
__________________
The Ring!
Reply With Quote
  #4  
Old December 30th, 2002, 02:32 AM
PvK's Avatar

PvK PvK is offline
National Security Advisor
 
Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
PvK is on a distinguished road
Default Re: fighters

That's another balancing factor to consider - no upgrades.

PvK
Reply With Quote
  #5  
Old December 30th, 2002, 03:19 AM
Cheeze's Avatar

Cheeze Cheeze is offline
Sergeant
 
Join Date: Feb 2001
Location: Parts Unknown, NY
Posts: 295
Thanks: 0
Thanked 0 Times in 0 Posts
Cheeze is on a distinguished road
Default Re: fighters

Good point. But wasn't the refitting of weapons on fighters a primary factor in the US victory at Midway? Do you want to lose because all your fighters were on the carrier having their weapons changed?
__________________
I'm about to turn it up a notch!!

Where's the ka-boom? There was supposed to be an Earth-shattering ka-boom!
Reply With Quote
  #6  
Old December 30th, 2002, 07:46 AM
Graeme Dice's Avatar

Graeme Dice Graeme Dice is offline
General
 
Join Date: Nov 2000
Posts: 3,013
Thanks: 17
Thanked 25 Times in 22 Posts
Graeme Dice is on a distinguished road
Default Re: fighters

Quote:
Originally posted by PvK:
Another advantage of ships is that they can be repaired...
PvK[/QB]
And the advantage of fighters is that they don't cost maintenance. I have about 1000 fighters sitting on each of my home waypoints in a proportions game. Any ships that come through get wiped out, because not much can withstand 4000 damage points every turn.
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 09:14 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.