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Old January 25th, 2001, 02:15 AM
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Default Re: Does anyone know the formula SEIV uses to calculate score?

In a prevous post, Nyx quoted another person who said:

--- <Begin manual quote> ---
I also have done some work on what combination of ship size to component arrangement gives you the most bang for the
buck in score to maint ratio.

Then, Nyx said that he thought this was the sign of a good player.
--- <End manual quote> ---

I would agree that he is a skillful competitor in the Twin Galaxies tournament, but I might not agree that he is a good SE IV player. Here is why:

I think he is saying that he has figured out which components take the most space but cost the least amount of minerals. In other words, he is meeting the requirements of the Twin Galaxies Tournament by filling up his ships. But he is still exploiting a fundamental problem in how the game calculates the score.

For example, let's say that I spend 20 turns building a ship with a stellar manipulation component. My total ship cost is 60,000 minerals, and my maintenance each turn is 15,000 minerals. But this ship is just a 300 KT destroyer class ship which contributes *exactly* the same to the score as a destroyer loaded up with cheap cargo bay components which might only cost 4000 minerals to build with a maintenance of 1000 minerals per turn.

I'm impressed that he found this loophole in how SE IV calculates the score and hope he uses it to skillfully win the Twin Galaxies Tournament. But I wouldn't call him a good SE IV player.

My definition of a good player is someone who designs a 15KT ship which he uses to destroy a much more expensive enemy ship.

Just my two cents worth...
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