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  #1  
Old January 12th, 2003, 01:27 AM
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Default Re: Noobie Question(s)

A couple of other settings to tweak on your 'Capture Planet' strategy:
--Select 'Damage targets until all weapons are gone' under the Damage tab. The theory is that your ships will stop shooting when all the planet's defenses are gone. It usually works for me.
--Under that same tab, set 'Damage Percent per Planet' to something smallish, like between 20 and 50. You don't want to set it too low, in case the planet is heavily defended, so you will keep pounding the planet's defenses while it still has 'em.

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Old January 12th, 2003, 03:17 AM
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Default Re: Noobie Question(s)

Am I right in thinking that once all the weapon platforms are dead the ship currently firing will continue to fire at the planet if it has unused weapons remaining, but any ships still to fire will not fire?

If so, a possible strategy is to create 'WP bombardment' ships that are very strongly shielded/armoured, but only carry a light armament. The light armament means that any one ship can only do a small amount of damage to the planet and shouldn't be able to glass it by accident.



On a similar topic, I wanted to throw my computer out the window the other day when my capture fleet descended upon a huge planet stocked with facilities, but instead of capturing it they glassed it. Meanwhile the troop transport dropped 500 troops on the nearby moon...
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Old January 12th, 2003, 04:02 AM
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Default Re: Noobie Question(s)

Quote:
I build tons of intelligence centers and still their spys keep getting thru.
Something I drafted concerning defensive intel use:

does this make sense?
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Old January 12th, 2003, 05:14 AM

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Default Re: Noobie Question(s)

Yep,it certainly does. I had all those intelligence facilities sitting around doing nothing.
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Old January 12th, 2003, 06:51 AM
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Default Re: Noobie Question(s)

Quote:
Am I right in thinking that once all the weapon platforms are dead the ship currently firing will continue to fire at the planet if it has unused weapons remaining, but any ships still to fire will not fire?
I think not. Ships should stop firing their remaining weapons when all platforms are dead _if_ they are using a strategy that is set not to destroy unarmed planets.
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Old January 12th, 2003, 11:08 AM
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Default Re: Noobie Question(s)

Quote:
Originally posted by Wanderer:
quote:
I build tons of intelligence centers and still their spys keep getting thru.
Something I drafted concerning defensive intel use:

does this make sense?

I like your rendition on how intell works (does this make sense). It is in accord with how I believe it works.

You state in 'does this make sense', "Defensive projects get such a high bonus...".

What is the bonus?
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Old January 12th, 2003, 11:30 AM
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Default Re: Noobie Question(s)

The level of the project multiplies the effectiveness of the points. 100k in CI 3 blocks 300k og intel projects (well, 360k including the already 20% bonus to CI projects).
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