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Old January 1st, 2003, 03:59 AM
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Suicide Junkie Suicide Junkie is offline
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Default Re: Crystalline Armor stacking bug!

So, the APBs were theoretically doing 130 damage, correct?

With 10 crystalline III's, you get 150 points of CA ability and you get 150 hitpoints per segment.

So, at the end what you would be seeing is:
Shields at 130, hull damage of 130 points.

Your next shot hits the ship for 130 damage. Add 130 for the partial damage to the armor component.
Total damage impacting the ship: 260.
Shields absorb 130.
Total damage hitting the hull: 130.
With 130 points hitting the hull, the CA effect charges the shields back up to 130 points.
The hull takes 130 points of damage, which is absorbed by a crystalline armor segment, but fails to destroy it.

And, you are back to where you started.
This ship can not be destroyed by Large mount APBs alone.

A Large-mount Quantum Torpedo, WMG or almost any Heavy Mount gun would crack the armor, and a null-space cannon could disable the shield generator.

[ January 01, 2003, 02:28: Message edited by: Suicide Junkie ]
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Old January 1st, 2003, 07:43 AM

Taera Taera is offline
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Default Re: Crystalline Armor stacking bug!

i confirm, there is some kind of bug there.
SJ - run a test combat.

guess what - move the ship away and it hits correctly.

A bug. someone send a bug report to MM i dont have the time right now.
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Old January 1st, 2003, 07:45 AM

Taera Taera is offline
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Default Re: Crystalline Armor stacking bug!

You just want to notice that as well the damage is significantly lower - for example at range 4 )APBIIX-L does 110 damage) you see -10/10 damage.

Definitely a bug, though i dont see why does it happen.
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