|
|
|
 |

December 30th, 2002, 11:52 PM
|
Sergeant
|
|
Join Date: Jan 2002
Location: Sacramento, CA
Posts: 364
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: combat analysis please
Well your -25% to hit out of the shoot
-15% for sensor difference, -10% for lc.
he's +15% to hit +25% to hit for sensor difference - 10% for armor
So that's a 40% difference in combat.
Also check to see what racial bonuses he has and you have and add those.
If it is a computer opponent exp is not a factor, but against a human that could also come into play.
Finally see what culture he is if he is warrior or bezerker that would add 5% or 10% respectively.
I don't think luck was a factor he could hit you way more often than you could hit him
[ December 30, 2002, 21:57: Message edited by: rextorres ]
|

December 30th, 2002, 11:53 PM
|
Private
|
|
Join Date: Nov 2002
Posts: 9
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: combat analysis please
Yes, I guess what you are saying makes sense. I forgot about 105 bonus for lt cruiser. The fighters launched in Groups of 10 and yes, just as they were closing they would be eliminated. I will adjust it to larger launch Groups.
Thanks for the input.
Krom
|

December 30th, 2002, 11:58 PM
|
 |
General
|
|
Join Date: Feb 2001
Location: Pittsburgh, PA, USA
Posts: 3,070
Thanks: 13
Thanked 9 Times in 8 Posts
|
|
Re: combat analysis please
The first thing that comes to mind, which isn't displayed during combat, is ship experience, which gives a bonus to both attack and defense. That sounds very much like your opponent had a very experienced ship facing your fleet.
The second thing I see is that his ship is faster than your fighters. His ship's combat move is 4, your fighters can only do 3; they're never going to catch him if he's using a Maximum Firing Range strategy, unless you manage to "pin" him against the edge of the Tactical Combat screen.
I'd recommmend a new fighter design with a smaller weapon, more engines and/or Afterburners.
__________________
Cap'n Q
"Good morning, Pooh Bear," said Eeyore gloomily. "If it is a good morning," he said. "Which I doubt," said he.
|

December 30th, 2002, 11:59 PM
|
 |
Shrapnel Fanatic
|
|
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
|
|
Re: combat analysis please
If you launch them in Groups of one, a lot of damage from the PDCs will be wasted. 
|

December 31st, 2002, 12:02 AM
|
Captain
|
|
Join Date: Oct 2001
Location: Australia
Posts: 809
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: combat analysis please
But don't you find that the fighters just get in the way and still get picked off easily before they get in range?
|

December 31st, 2002, 12:02 AM
|
Private
|
|
Join Date: Nov 2002
Posts: 9
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: combat analysis please
Oh man, that is a huge difference. I really had not added up the attack and defensive bonuses. No wonder I did so poorly. Yes it is a computer opponent. Also I went and checked. He is a berzerker, with good attack and defense bonus.
Lol...ok. so maybe I was lucky to get out with any ships at all. *grin*
Thanks,
Krom
|

December 31st, 2002, 12:04 AM
|
First Lieutenant
|
|
Join Date: Apr 2002
Location: California
Posts: 790
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: combat analysis please
For your ships, it sounds like the main problem was you could not hit. The one level difference in ECM vs. Combat Sensors is one factor, but your opponent (was this AI or human?) probably had either/or:
-Training - fleet and ship training facilities can give you an extra +40% to ship combat.
-Defensiveness (the racial characteristic) - this can give your opponent and additional +35% (+25% from the characteristic, +10 by taking Bezerker culture).
For your current game, research Training Facilties, combat sensors, and set your ships to Point Blank. You might want to switch over to PPBs yourself, to negate his shields. For future games, buy some more Aggressiveness (I usually go to 120%), or try playing with the Religious Talisman...
Your fighters weren't fast enough to close - try giving them max engines (and some shields to increase their hitpoints).
Happy hunting,
-Spoon
|
Thread Tools |
|
Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|