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January 23rd, 2001, 12:49 AM
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Corporal
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Join Date: Dec 2000
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Re: Unrealistic Movement Point System
From what I recall, it already costs MPs to colonize, battle, most stellar manipulations, and lots of other things. As far as troop embarkment/debarkment, refueling, and other ship/ship or ship/planet transfers, I think its safe to assume some form of instantaneous star trek-ish beaming transport. But yes, troops should be confined to a planet for the rest of the turn if they were landed in a battle. There are also limits on minelaying, so I don't know why you are arguing that point.
Also, while this is a nice subject to debate, I would never post anything decrying "realism" here since the game pretty much ignores most laws of physics.
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January 23rd, 2001, 12:50 AM
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Major
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Re: Unrealistic Movement Point System
Actually, to engage in battle, you do have to have one move point. (the way I saw this was when a battle was a tie and both sides still had ships left, click on attack, and click on your sector. If you don't have moves you cant fight)
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When a cat is dropped, it always lands on its feet, and when toast is dropped, it always lands with the buttered side facing down. I propose to strap buttered toast to the back of a cat. The two will hover, spinning inches above the ground. With a giant buttered cat array, a high-speed monorail could easily link New York with Chicago.
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January 23rd, 2001, 12:53 AM
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Captain
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Re: Unrealistic Movement Point System
quote: Originally posted by Instar:
Actually, to engage in battle, you do have to have one move point
True. And that's a good rule, even though it is inconsistent with everything else. For example, if you fight first and then move, you get penalized 1 MP for the battle. But if you move first and then fight, you don't get penalized.
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Give me a scenario editor, or give me death! Pretty please???
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January 23rd, 2001, 05:05 PM
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Second Lieutenant
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Re: Unrealistic Movement Point System
Um has anyone considered the time scale here? Isn't 1 turn 1 month? I think alot can be done in a month.
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Seawolf on the prowl
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Seawolf on the prowl
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January 23rd, 2001, 05:25 PM
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Corporal
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Re: Unrealistic Movement Point System
Then again, in most sci-fi it doesn't even 1 month to move across your own star system...so its all a little out of wack 
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January 23rd, 2001, 07:31 PM
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Major
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Re: Unrealistic Movement Point System
Not really. I can get up to 12 MP's per ship using Q engines and Solar Sails III. That'll take me clear across a system in 1 "month". I just need another MP to get thru a WP.
In some Sci-Fi in the 'near' future it takes a long time to move across a system. Didn't it take 13 months in the movie "Mission to Mars" (which was a pretty cheesy movie BTW)?And didn't it take quite a few years to travel to Jupiter in 2001? Granted they didn't have WP's but isn't there this thing called "artistic license"?
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January 23rd, 2001, 09:36 PM
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Major
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Re: Unrealistic Movement Point System
And don't forget the fact that you can make multiple 180 degree turns during each PHASE of combat!
And most stories that allow for fast travel through a solar system also allow faster-than-light travel, thus allowing ships to move between star systems without having to use warp points (or jumpgates or whatever).
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