Re: Unrealistic Movement Point System
One aspect of reality that we lose in the game is that solar systems are not static. The planet locations relative to each are constantly changing. During the time involved for even one turn, the planets would move in relation to each other.
While I'm not suggesting that the SEIV game system should be modified to reflect this, (talk about a programming nightmare!) the discussion of the realism of movement points should probably be tempered by the fact that the premise of movement within the system is inherently flawed. The game is fun, as stated before, but we will never get realistic movement with a static system model.
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My SEIV Code: L++++ GdY $ Fr+++ C-- S* T? Sf Tcp A%% M+++ MpT RV Pw+ Fq Nd- RP+ G++ Au+ Mm++(--)
Ursoids of the Galaxy, unite!
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