.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Assault Task Force- Save $8.00
winSPWW2- Save $5.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old January 4th, 2003, 03:02 AM
geoschmo's Avatar

geoschmo geoschmo is offline
National Security Advisor
 
Join Date: Jan 2001
Location: Ohio
Posts: 8,450
Thanks: 0
Thanked 5 Times in 2 Posts
geoschmo is on a distinguished road
Default Re: Mod idea: Repair pods

The repair pods wont get shot in combat if you only put them on a ship with the special no combat launch fighter bays. But if they did get launched in combat they would run for the corners anyway. And if they get pasted in the coners chances are they would get pasted sitting on their launching vehicle, or sitting stationary as sats as well.

Sats cannot be modded with movement unfortunatly.

And repair is calculated per sector. If a race has 50% repair then 10 repair pods could fix 5 components per turn. But that empire race modifier never changes. So that doesn't really help with making them more effective at higher tech levels.

Making them smaller would make them more efficent on a repair per Kt basis, but not on a repair per pod basis unfortunatly. Although, we might be able to have higher tech level repair pods with more than one repair comp, like mines can have more than one warhead. That should work. Is that what you meant Fyron?

Geoschmo

[ January 04, 2003, 01:06: Message edited by: geoschmo ]
__________________
I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
Reply With Quote
  #2  
Old January 4th, 2003, 03:26 AM

Gryphin Gryphin is offline
BANNED USER
 
Join Date: Nov 2001
Location: Near Boston, MA, USA
Posts: 2,471
Thanks: 0
Thanked 0 Times in 0 Posts
Gryphin is on a distinguished road
Default Re: Mod idea: Repair pods

What a super idea. Now, do I make repair Sats, or Fighters, or .. My brain hurts again.
Thanks again
Reply With Quote
  #3  
Old January 4th, 2003, 06:55 AM
Krsqk's Avatar

Krsqk Krsqk is offline
Lieutenant Colonel
 
Join Date: Jul 2001
Location: Orlando, FL
Posts: 1,259
Thanks: 0
Thanked 0 Times in 0 Posts
Krsqk is on a distinguished road
Default Re: Mod idea: Repair pods

If we're talking fighter hulls or comps with the repair ability, then why not just increase the "efficiency" by decreasing cost? It's more efficient to construct them. The cheaper they are, the more you build in a turn. The more you have, the better you repair.
__________________
The Unpronounceable Krsqk

"Well, sir, at the moment my left processor doesn't know what my right is doing." - Freefall
Reply With Quote
  #4  
Old January 6th, 2003, 01:00 PM

dumbluck dumbluck is offline
Lieutenant Colonel
 
Join Date: Feb 2001
Location: iola, ks, usa
Posts: 1,319
Thanks: 3
Thanked 0 Times in 0 Posts
dumbluck is on a distinguished road
Default Re: Mod idea: Repair pods

I like this idea so much, I'll put it in the AoW mod.
__________________
dumbluck
CEO, Fortuitous Investments, Inc.
Author: The Belanai Story
Reply With Quote
  #5  
Old January 6th, 2003, 01:51 PM
dogscoff's Avatar

dogscoff dogscoff is offline
General
 
Join Date: Mar 2001
Location: UK
Posts: 4,245
Thanks: 0
Thanked 0 Times in 0 Posts
dogscoff is on a distinguished road
Default Re: Mod idea: Repair pods

Repair drones would be brilliant for stranded ships. Also, by restricting the repair ability to drones you stop them from being too powerful because of the drone's limited lifespan.
Reply With Quote
  #6  
Old January 7th, 2003, 02:54 AM
Krsqk's Avatar

Krsqk Krsqk is offline
Lieutenant Colonel
 
Join Date: Jul 2001
Location: Orlando, FL
Posts: 1,259
Thanks: 0
Thanked 0 Times in 0 Posts
Krsqk is on a distinguished road
Default Re: Mod idea: Repair pods

Can you send drones to your own ships? I don't think the Attack button works like that, and that could be a problem for repair drones.

[ January 06, 2003, 13:03: Message edited by: Krsqk ]
__________________
The Unpronounceable Krsqk

"Well, sir, at the moment my left processor doesn't know what my right is doing." - Freefall
Reply With Quote
  #7  
Old January 6th, 2003, 03:30 PM
geoschmo's Avatar

geoschmo geoschmo is offline
National Security Advisor
 
Join Date: Jan 2001
Location: Ohio
Posts: 8,450
Thanks: 0
Thanked 5 Times in 2 Posts
geoschmo is on a distinguished road
Default Re: Mod idea: Repair pods

Quote:
Originally posted by Krsqk:
Can you send drones to your own ships? I don't think the Attack button works like that, and that could be a problem for repair drones.
Good point. Drones would nto work at all. Well, not very well anyway. You could move your pod ferry to the site of the damaged ships and launch the repair drones I suppose.

Geoschmo
__________________
I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 05:34 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.