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  #11  
Old January 24th, 2001, 08:28 PM
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Default Re: Mod Pack 1.00 Posted

Thanks for catch SunDevil, by chance were you getting an index error? For everybody else, here is that file with the fix
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  #12  
Old January 24th, 2001, 08:32 PM

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Default Re: Mod Pack 1.00 Posted


I haven't tested out your mod pack yet. I've just been admiring the changes you've incorporated into your race. That was the only error that I found so far. I don't expect to find anymore .
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  #13  
Old January 24th, 2001, 11:35 PM

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Default Re: Mod Pack 1.00 Posted

At the moment I'm testing the Earth Alliance race in a new game. Darloks will be next. Thanks for the updated file. Will let you know any comments

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  #14  
Old January 25th, 2001, 12:53 AM
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Default Re: Mod Pack 1.00 Posted

I just installed the Mod Pack 1.0 and started a game playing against the Earth Alliance, Darloks and Serengeti(sp?). A few comments:

The Darlok speech files are truly awesome! The first thing they said was something to the effect of: If you don't move your ship from our system, the bomb we've planted on board will blow it up! Very cool. Later, when they suggested a trade alliance, it was something like: The best thing we can do for our mutual enemies is form this trade alliance. I'm quite happy that the Darloks are leading everyone in intel production. My compliments to the creator of this race!

I haven't run into the EA yet but I can see that they have TONS and TONS of units. My score is higher but I don't look forward to encountering them without PD V's. The EA have more research production than all of the other AI races--including one race which I set to god-like research. This is pretty impressive! Again, my thanks to the creator of this race.

I haven't stumbled upon the Serengeti yet either. But these three custom races are in second, third and fourth place. This is a very good sign to me.

I have a question:

Now that I have these custom races out there, will the computer automatically choose them or do I have to manuallly add then in each time?

Thanks to everyone working on mods and shipsets and making it easier for folks like me to download!
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  #15  
Old January 25th, 2001, 12:55 AM

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Default Re: Mod Pack 1.00 Posted

The Earth Alliance Shipset looks great! I wonder however, WHY it was not included in Mod Version 1.0, but in stead you have to download it separately?

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  #16  
Old January 25th, 2001, 01:19 AM
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Default Re: Mod Pack 1.00 Posted

Yes, SE4 will use these races at random like all the other orginal races , too. You don't need to inlcude them if you wish to be surprised.

quote:
Originally posted by raynor:
I have a question:

Now that I have these custom races out there, will the computer automatically choose them or do I have to manuallly add then in each time?



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  #17  
Old January 25th, 2001, 01:21 AM
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Default Re: Mod Pack 1.00 Posted

That's somewhat of a legal issue. I just did not create the shipset and don't have the permisson to use it (yet, but I keep trying ). I hope the shipset will be included in the next pack.

quote:
Originally posted by nmoppa:
The Earth Alliance Shipset looks great! I wonder however, WHY it was not included in Mod Version 1.0, but in stead you have to download it separately?




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  #18  
Old January 25th, 2001, 01:27 AM

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Default Re: Mod Pack 1.00 Posted

Me, too, Mephisto, because it's a true enrichment

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PERHAPS THIS IS A GOOD DAY TO DIE <Worf facing another critical fight>
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  #19  
Old January 25th, 2001, 02:09 AM
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Default Re: Mod Pack 1.00 Posted

and the shipset ccan be found at the following url:
http://universalshipyards.tripod.com/

enjoy!
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  #20  
Old January 25th, 2001, 03:08 AM
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Default Re: Mod Pack 1.00 Posted

Question: I just installed the MOD and a folder called "Stellar" is in the race folder. Where is it supposed to go? I copied the .bmp's into the events folder, but wanted to check to make sure I didn't get losted
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