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  #1  
Old January 7th, 2003, 02:54 AM

Gryphin Gryphin is offline
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Default Re: The "Birth-of-a-new-mod" Thread!

geoschmo,
I think that would be a fun mod. It souds very "Risk like". In fact I would like to proffer the name for these as
"Micro Mods" Mods with very few Components, Facilites, Tech Levels, .ect... They would be great for "Pick Me Up Games" where you wanted to play to a meaningful conclusion in a limited number of turns.

I could see in the R/P/S MM
6 Offensive Weapons
6 Counters to Offensive weapons
3 Tech Levels each
1 Engine with speed 6
No Intel
The only facilties would be Research, Ship Yards, Mineral Extrators, What elsE?
There would be no need for Rads or Organics.

Disclamer,
I only proffer the ideas. I have no intention of coding this MM.

[ January 06, 2003, 12:55: Message edited by: Gryphin ]
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  #2  
Old January 6th, 2003, 11:36 PM
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Suicide Junkie Suicide Junkie is offline
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Default Re: The "Birth-of-a-new-mod" Thread!

These will be single-component ships.
These three components will be the only components in the game.
The only facilities in the game will be Spaceyards.

Make the components 150kt, and delete all hull sizes other than escort.

All weapons have range 1, and use 1 supply point.
All components have Supply storage, 2 points, and Solar Supply Generation 2 point.
Price per ship: 1 mineral.
All components have -100% maintenance modifier ability.

Rock:
10,000 shield points, 50 hitpoints
Bridge, Crew Quarters, Lifesupport
2 movement, 48 damage shield generators only.

Paper:
10,000 phased shields, 49 hitpoints.
Master computer ability
2 movement, 50 damage, phased.

Scissors:
10,000 phased shields, 48 hitpoints
Bridge, Crew Quarters, Lifesupport
2 movement, 50 only master computers damage.

Reccommended galaxy: 2-8 systems.

Minimum Empire Resource Storage may be adjusted each game. This value determines the number of ships that can ever be built by each player, and ensures the game will end shortly after that many turns expire.

Minimum storage of 50, will allow a race to build 51 ships before they run out of funds; a few turns later the battles will end, and the winner can be declared.

Note that only Paper can damage planets, so a homeworld defense fleet of scissors is essential.
Also, note that RPS ships can kill at most 1 enemy when on the attack, and 2 when on stationary defense. After rushing (2 movement in one turn) they cannot make kills until they rest for a turn.

If a paper attacks 3 rocks, it can kill only one, but will still not be destroyed itself. On the next turn, it can kill another, and then another.

If many papers attack a single stationary scissor, 2 papers will die on the first turn, then one per turn thereafter.
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Old January 7th, 2003, 12:29 AM

Gryphin Gryphin is offline
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Default Re: The "Birth-of-a-new-mod" Thread!

SJ, that looks really nice. Now, who is going to bell the cat? I expect Davidg's program would work really well for the project.
yah know what is funny?
We / I / you make these Micro Mods?
And somebody will inevitably add to them

Gottal love humans
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Old January 8th, 2003, 01:18 AM
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Dralasite Dralasite is offline
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Default Re: The "Birth-of-a-new-mod" Thread!

This may exist in some form or another, but I would like mods where you have to choose things that have negative implications as well as positive. Examples:

1. components that give you +attack but -defense

2. facilities with +radioactives production but -happiness

3. population types that give you funny penalties (like the lazy and masochistic types mentioned in the "Peaceful, neutral & bloodthirsty? Can you make your own Category?" thread)

Lots more possibilities. Clearly poeple like to min max racial traits, why not let them do it with everything else? Or make it more interesting to try and balance ships, planets, etc.

[ January 07, 2003, 23:19: Message edited by: Dralasite ]
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Old January 8th, 2003, 01:22 AM
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Default Re: The "Birth-of-a-new-mod" Thread!

Quote:
Originally posted by Dralasite:
This may exist in some form or another, but I would like mods where you have to choose things that have negative implications as well as positive. Examples:

1. components that give you +attack but -defense

2. facilities with +radioactives production but -happiness

3. population types that give you funny penalties (like the lazy and masochistic types mentioned in the "Peaceful, neutral & bloodthirsty? Can you make your own Category?" thread)

Lots more possibilities. Clearly poeple like to min max racial traits, why not let them do it with everything else? Or make it more interesting to try and balance ships, planets, etc.
Being lazy has gotten a bad rep. I prefer to think of it as minimizing entropy.
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Old January 8th, 2003, 04:45 AM

Gryphin Gryphin is offline
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Default Re: The "Birth-of-a-new-mod" Thread!

SJ, Feel like pursuing the RPS MM? I'll do it but it will be a couple months from now. PM me if you like or gryphin@windinstream.com
Enjoy
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Old January 10th, 2003, 06:11 PM
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Default Re: The "Birth-of-a-new-mod" Thread!

Ok, I had another mod idea. What if (nearly) every tech area was a "racial" tech? So at the beginning of the game you had to choose what tech you could ever research for the whole game? You'd want to make the various techs cheap enough so that you could choose a bunch, but costly enough so that you would have some tough decisions.

Mines and colonization might have to be free or realy cheap, maybe some others as well.
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