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January 7th, 2003, 07:11 AM
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Colonel
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Re: physicist call
Interesting.
Yes, i want something around "classic sci-fi" gravity manipulation.
Question: is "annihilation" of matter in large quantities somehow related to gravity?
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January 7th, 2003, 09:39 AM
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Lieutenant General
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Re: physicist call
Quote:
is that that thing when you drop an apple and a feather and they fall at the same rate?
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Yes, but only in a vacuum. When you drop them in the atmosphere, the feather falls slower because its shape has greater air resistance.
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or is it more like when you get stuck to the core of jupiter and can't get up?
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The surface gravity of Jupiter is 2.53G. You would weight 2.53 times as much on Jupiter.
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*Theoretically can gravity fields be used to stop particles, no matter the size/type/velocity? (shields stopping APBs, PPBs, DUCs and so on)
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Yes, but you will need an extremely powerful gravitational field.
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*What are gravitons? How are they related to gravity? (same root)
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A graviton is a theoretical particle that carries the gravitational force. Its existence has not yet been confirmed experimentally.
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Question: is "annihilation" of matter in large quantities somehow related to gravity?
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Yes, not only does matter annihilation produce a large amount of energy, the reaction will also produce gravity waves. Gravity waves could possibly be used as a weapon if they could be focused and directed.
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January 7th, 2003, 01:16 PM
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Brigadier General
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Re: physicist call
Please remember that this is a sci-fi game and everything you make or invent is as credible as a graviton drive for a modern day satellite.
All the stuff about the gravity and the particles that mediate (nice word) for gravity is unfortunately very theoretical. I suggest you read the book that Stephen Hawking wrote about gravity and the universe or his book about time and space. Very informative for the people who never got into contact with such reading-matter. IUt's written in a way that everyone who has a basic grip on physics can read it.
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January 7th, 2003, 03:33 PM
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Shrapnel Fanatic
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Re: physicist call
I remember a joke that was going around before the launch of the Hubble telescope. "Well if it doesn't work, they can call it the Hubble Ruble Scope."
Unfortunetly this is just a picture of one start, but because the lense is dirty, you get this odd effect. I recomend some windex and a cloth. 
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January 7th, 2003, 05:23 PM
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Lieutenant Colonel
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Re: physicist call
Quote:
Perhaps better would be if you just had "classic sci-fi" artificial gravity technology.
Then you'd put an outward gravity force starting just above your armor, so weapons are slowed down (less kinetic damage) and energy beams are redshifted down to less harmful energies.
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"Sir, the enemy appears to be armed with giant green flashlights." 
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January 7th, 2003, 05:33 PM
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Brigadier General
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Re: physicist call
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Slick.
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January 7th, 2003, 06:06 PM
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Corporal
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Re: physicist call
How about Implosion for a cool gravity based damage type? Make the ship weigh so much it collapses on itself.
Don't forget about neutron stars, as well. They are stars that didn't quite have enough mass to collapse all the way into black holes, but are still dense (I think the most dense in the universe that we know of). In a tech tree, maybe you can use them as the tech you get before you black holes, etc.
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