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Old January 7th, 2003, 01:16 PM
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Default Re: physicist call

Please remember that this is a sci-fi game and everything you make or invent is as credible as a graviton drive for a modern day satellite.
All the stuff about the gravity and the particles that mediate (nice word) for gravity is unfortunately very theoretical. I suggest you read the book that Stephen Hawking wrote about gravity and the universe or his book about time and space. Very informative for the people who never got into contact with such reading-matter. IUt's written in a way that everyone who has a basic grip on physics can read it.
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Old January 7th, 2003, 03:33 PM
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Default Re: physicist call

I remember a joke that was going around before the launch of the Hubble telescope. "Well if it doesn't work, they can call it the Hubble Ruble Scope."



Unfortunetly this is just a picture of one start, but because the lense is dirty, you get this odd effect. I recomend some windex and a cloth.
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Old January 7th, 2003, 05:23 PM
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Default Re: physicist call

Quote:
Perhaps better would be if you just had "classic sci-fi" artificial gravity technology.
Then you'd put an outward gravity force starting just above your armor, so weapons are slowed down (less kinetic damage) and energy beams are redshifted down to less harmful energies.
"Sir, the enemy appears to be armed with giant green flashlights."
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Old January 7th, 2003, 05:33 PM
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Default Re: physicist call

http://www.iam.ubc.ca/~newbury/lenses/research.html

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Old January 7th, 2003, 06:06 PM
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Default Re: physicist call

How about Implosion for a cool gravity based damage type? Make the ship weigh so much it collapses on itself.

Don't forget about neutron stars, as well. They are stars that didn't quite have enough mass to collapse all the way into black holes, but are still dense (I think the most dense in the universe that we know of). In a tech tree, maybe you can use them as the tech you get before you black holes, etc.
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Old January 7th, 2003, 07:45 PM
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Default Re: physicist call

I have neutron stars as a system type in the TNG mod. They operate like blackholes, except their effects are less. I also added pulsars, which have sensor and shield effects.

[ January 07, 2003, 17:45: Message edited by: Captain Kwok ]
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Old January 7th, 2003, 08:34 PM

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Default Re: physicist call

sci-fi is full of gravity related devices. star wars' yuuzhan vong ships use gravity as propulsion, defense and weapon. star trek used it for gravity aboard ships.

as defense: gravity can be used to distort the path a incoming weapon travels causing it to miss you, regardless of energy or projectile. using a high gravity focus you can actually suck incoming atks into it. using a variation of anti-gravity you can form a shield which will repulse incoming atks. as gravity inside a ship it can be used against boarding parties you can either increase gravity imobilizing them or change the direction of "up" causing them to fall to the ceilling or wall.

as a weapon: see graviton hellbore in seiv for 1 thing. again using a focused gravity source you could create a short range device that crushes enemy ships from the high gravity. also can be used as a tractor/repulsor device which can move objects around or can be used to slow down a target making it easier to hit. can also be used as a sheild depleting device.

propulsion: thruster plates that can absorb graviton particles from one direction and project them out another or by creating a gravity well in the direction you want to travel and your ship constantly falls towards it.

miscellaneous: using a variation of the grav plates for gravity you can create minor inertial dampening devices allowing increased combat maneuverability.

[ January 07, 2003, 19:09: Message edited by: desdinova ]
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