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January 7th, 2003, 10:51 AM
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Sergeant
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Re: does religious *need* the talisman?
Except for the Nature Shrine and maybe the Time Shrines all the other shrines are minimally useful and the fate shrine is a joke. Merely gutting the Talisman will make people simply not choose religious as a trait and probably religate it to the "lucky" Category of traits.
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January 7th, 2003, 11:35 AM
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National Security Advisor
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Re: does religious *need* the talisman?
I think the War Shrine is good, because it lets you add combat bonuses no one else can get. That is, if you weren't counting on Talisman to make you 100% accurate anyway. Death Shrine is worth building too, but not worth a lot of racial points, though it does mean you can do more damage than anyone else with the same weapons. I'd prefer Death Shrine to Nature Shrine, if I had to choose, because Nature Shrine's effect is so slow. In fact, I think you probably should have to choose, since Nature Shrine and Death Shrine wouldn't necessarily be provided by all religions.
Without the Talisman, I think Religious would be worth less, though - no more than 1000 points. With it, it is probably worth more, except that smart players are liable to try to wipe you out before you develop it.
PvK
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January 7th, 2003, 05:02 PM
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Captain
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Re: does religious *need* the talisman?
The War Shrine and Death Shrine only give you a boost IF you are fighting in the system they are built in, which would be in your territory, and if you are fighting battles in your territory, you are probably losing anyway.
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The old that is strong does not wither,
Deep roots are not reached by the frost.
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January 7th, 2003, 05:18 PM
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National Security Advisor
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Re: does religious *need* the talisman?
Personally I don't have as much of a problem with Tailsman as I used to. In principle it's quite devastating, but in practice it never quite seems to work out as planned.
That being said I will have to agree with those that believe the Tailsman is really the only reason to go with the religious race. As Gandalph correctly points out the death shrine is a defensive facility. You only get the bonuses when the enemy is attacking you. And if the enemy captures your planets intact he then gets the bonus against all later ship combat in that sector. Not good IMHO.
I guess it would be allright if someone wanted to replace the never miss Tailsman with one that gave big bonuses to combat but still allowed for a chance of a miss instead. And then you could have different levels of Tailsman with increasing accuracy.
Didn't someone do a mod replacing the Tailsman with a mount? Using the mount for the weapon didn't change the size or damage, but increased the accuracy and cost? Seems like I remember that being talked about.
Geoschmo
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January 7th, 2003, 05:21 PM
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Major
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Re: does religious *need* the talisman?
Quote:
Originally posted by PvK:
I think the War Shrine is good, because it lets you add combat bonuses no one else can get. That is, if you weren't counting on Talisman to make you 100% accurate anyway. Death Shrine is worth building too, but not worth a lot of racial points, though it does mean you can do more damage than anyone else with the same weapons. I'd prefer Death Shrine to Nature Shrine, if I had to choose, because Nature Shrine's effect is so slow. In fact, I think you probably should have to choose, since Nature Shrine and Death Shrine wouldn't necessarily be provided by all religions.
Without the Talisman, I think Religious would be worth less, though - no more than 1000 points. With it, it is probably worth more, except that smart players are liable to try to wipe you out before you develop it.
PvK
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I think the Temporal trait has a facility similar to the war shrine; I forget the name, but it provides offense & defense bonuses within the system. The death shrine is unique - the only one I know of that provides damage bonuses.
That gives me an idea; maybe the talisman should be changed so that rather than "always hit", it's a fairly large (stackable) bonus, plus a damage bonus? At least that would provide more options for properly balancing the trait.
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January 7th, 2003, 05:29 PM
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Major
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Re: does religious *need* the talisman?
Quote:
Originally posted by geoschmo:
/snip\
I guess it would be allright if someone wanted to replace the never miss Talisman with one that gave big bonuses to combat but still allowed for a chance of a miss instead. And then you could have different levels of Talisman with increasing accuracy.
Didn't someone do a mod replacing the Talisman with a mount? Using the mount for the weapon didn't change the size or damage, but increased the accuracy and cost? Seems like I remember that being talked about.
Geoschmo
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Heh. I was posting my response the same time you were; maybe a combination of our ideas would work:
Change Talisman to a mount (or series of mounts), providing accuracy and damage bonuses, for increased cost and size. Increased size & cost to make up for the fact that it's no longer a separate 50kT component, and damage bonus to make up for the fact that (IIRC) you can only have 1 mount on a given weapon; which means you'd either have a Talisman-mounted weapon or a "Huge"-mounted weapon (or whatever)...
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January 7th, 2003, 05:44 PM
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Lieutenant Colonel
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Re: does religious *need* the talisman?
Tne Time Shrine Rocks!!! It is a great Early Game advantage.
Boosts a whole system by 15% for less research and build cost than a system robotoid facility level 2.
Nature shrine is unique, 1 facility to improve a whole system. Great Late Game bonus for those really long games in a huge galaxy, if you build them early enough.
The War and Death shrines are OK, but they normally are not where you really need them. The facility slots could be put to better use. In the early game a 15% combat bonus is helpfull.
The Fate shrine saves the cost of researching Urban Pacification facilities. I heard the reduced chances for bad events actually works now? If so, avoiding a star explosion or deadly intel sounds worthwhile.
Yes, the Religous race trait needs a talisman. Maybe at a reduced bonus and reduced size.
Please fix the poor Crystaline race first!!!
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