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January 24th, 2001, 07:40 AM
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Corporal
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Join Date: Nov 2000
Location: Ottawa,Ontario
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Re: Modders: Text File Editor
For those who care
You can try out the first Version of the editor at http://www.mystaria.com/seiv
Its no where near being done, but we do enjoy sleep as much as the next person
IMPORTANT NOTE! Right now you can't add new abilites and such.
Number of Abilities := 1
If you change this to 2, it won't work in SEIV, since you can't add those new parts right now
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January 25th, 2001, 02:15 AM
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Captain
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Join Date: May 2000
Location: Tampa, FL USA
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Re: Modders: Text File Editor
SirDarwin-
I have '97 too. Go to "Tools" then choose "Track Changes" then choose "Compare Documents" This should bring up a prompt as to which document to compare to the one you already have loaded. Depending on your "options" choices, it should double underline additions and strike through deletions.
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No bastard ever won a war by dying for his country. He won it by making the other poor dumb bastard die for his country.
-General George S. Patton
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January 24th, 2001, 05:16 PM
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Sergeant
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Join Date: Dec 2000
Location: Des Moines, IA
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Re: Modders: Text File Editor
I like the editor. It makes finding componets etc... a lot easier. Good job to all that worked on it!
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Technological advancement is like an axe in the hands of a pathological criminal. --A. Einstein
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January 24th, 2001, 06:04 PM
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Corporal
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Join Date: Nov 2000
Location: Ottawa,Ontario
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Re: Modders: Text File Editor
whoohoo feedback 
hehe
Yeah at first we only had the editor with next and prev, with no lookup for items...needless to say when you have like 100+ in a file, it can get boring, the goto is a nice feature, if you know where a certain item is 
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January 24th, 2001, 07:24 PM
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Sergeant
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Join Date: Dec 2000
Location: Des Moines, IA
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Re: Modders: Text File Editor
What keeps the editor from reading the remaining data files?
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Technological advancement is like an axe in the hands of a pathological criminal. --A. Einstein
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January 24th, 2001, 07:32 PM
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Sergeant
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Join Date: Dec 2000
Location: Des Moines, IA
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Re: Modders: Text File Editor
I found a bug. I opened the components.txt file, hit the 'go to' button, hit 'cancel' and got the following error:
run-time error '13'
type mismatch
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Technological advancement is like an axe in the hands of a pathological criminal. --A. Einstein
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January 24th, 2001, 07:39 PM
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Corporal
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Join Date: Nov 2000
Location: Ottawa,Ontario
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Re: Modders: Text File Editor
Well which data files are you referring too? (if you mean like empiretypes.txt and such, those are formated completly differently then others, so we'll need different load routines).
Ok some of the cancel's will give you errors, but the program should still run fine  hehe
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