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January 11th, 2003, 05:05 PM
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Colonel
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Join Date: Jun 2002
Location: Connecticut
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Re: Happiness
Quote:
Originally posted by couslee:
My race choice was neutral (for lack of a better one). If the surrendered race was a "blood thirsty" type, then would planets with that type of population get angry faster than the one populated with my starting race
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Before you select happiness type, see what the Encyclopedia Malfadorica has to say about them.
[ January 11, 2003, 15:05: Message edited by: Arkcon ]
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January 11th, 2003, 07:44 PM
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Sergeant
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Re: Happiness
lol. Arkon, you posted while i was editing for clarity.
I did check out the MalEnc but this still does not answer the question. let me put it yet another way.
My empire has 3 races in it. Does my original race happiness type setting superceede the added races, or do I now have to deal with 3 different type of happiness settings?
IE.
Original race: neutral
Surrendered race 1: bloodthirsty
Surrendered race 2: peacefull
Player: screwed no matter what he does when it comes to happiness. (this is begining to look a lot like democrats, republicans and independents lol)
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January 11th, 2003, 07:49 PM
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Brigadier General
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Re: Happiness
The answers to all these questions are in the stickified newbie faq at the top of the list.
In short, captured population is like yours in all respects except their atmosphere breathing and they slowly get unhappy over time. 10 troops on a planet will exactly cancel the negative effect. More than that will make them get happier. A UPC works great too.
Slick.
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January 11th, 2003, 08:18 PM
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Sergeant
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Re: Happiness
Thanks Slick.
And as for the stickyfied newbie questions, I tried the search function and got a mess of crap. Even with the newbie thread, I would get (example) reply 257... but the replies are not numbered!. and I am not.... repeat NOT, going to re-read a 50 page thread every time I have a question. I didn't get this game to read and re-read a thread for hours, I got it to play the darn game. The sticky thread is a great item, but perhaps it is time for "sticky thread for newbies #2" with the first post summarizing the items from #1, and let #1 slide off into oblivion.
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January 11th, 2003, 08:40 PM
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Sergeant
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Re: Happiness
well, the game shows you to be incorrect on that. One of my angry planets just went rioting. I did have 10 police troops on the planet, and 1 combat ship sentried in orbit. there are also 2 colony ships, but they just arrived the previous turn and are only passing through. Based on what your saying, the happiness factor should not be heading in a negative direction.
(The surrendered race in question is the Bobroba States if any is curious).
The only thing I can think of that would send this planet in a negative direction is my trade treaty with another race. Since the race description states "warriors" I am assuming they are bloodthirsty.
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January 11th, 2003, 08:53 PM
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Captain
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Re: Happiness
Quote:
Originally posted by couslee:
1. How many troops does it take to affect a mood change?
2. Do the same happiness rules apply to surrendered population types, if no. How many troops required to affect a change on those planets?
3. How often does the game check for happiness modifiers? (I thought it was each turn, but if only at #.0 that might explain a couple of things)
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1. Several factors here. When building your empire, the default happiness (100%) will keep you at indifferent under peaceful circumstances. If you raise it to 110% (or even less than that I beilieve) you can keep your population at happy. Adding UPC 3 (or racial equivilent) will take either case to jubilant, but it will get there sooner if you start with the higher number. I have never dropped happiness below 100% but I surmise it will be harder to keep your population happy. With all that in mind, it follows that the number of troops needed to improve happiness is a variable. A good rule of thumb is 100 troops for a quick fix, 50 for steady growth.
2. Alien populations move toward angry if you don't do something about it. Merely increasing you happiness to 110% will be enough. And UPC's even better. Likely it takes more troops to get celebrating too.
3. I believe the game checks every turn. Once I start building UPC's, happiness improves at a regular pace. A few turns after it becomes operational, the happiness moves up a notch.
Kim
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January 11th, 2003, 08:56 PM
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Colonel
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Re: Happiness
The happiness reaction of the captured population is identical to your original population with one important difference as stated in the happiness file:
Natural Decrease := -20
Natural Decrease for Other Races := 20
While your own population tends to go to an indifferent happiness state if you do nothing, the other races go to extremes: either to angry or jubiliant depending of the starting happiness level. So once you get the captured population happy they will easily get jubiliant, but if they are angry they stay that way unless you do something to improve the happiness like troops.
[ January 11, 2003, 18:56: Message edited by: Q ]
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