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January 11th, 2003, 08:18 PM
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Sergeant
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Re: Happiness
Thanks Slick.
And as for the stickyfied newbie questions, I tried the search function and got a mess of crap. Even with the newbie thread, I would get (example) reply 257... but the replies are not numbered!. and I am not.... repeat NOT, going to re-read a 50 page thread every time I have a question. I didn't get this game to read and re-read a thread for hours, I got it to play the darn game. The sticky thread is a great item, but perhaps it is time for "sticky thread for newbies #2" with the first post summarizing the items from #1, and let #1 slide off into oblivion.
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January 11th, 2003, 08:40 PM
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Sergeant
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Re: Happiness
well, the game shows you to be incorrect on that. One of my angry planets just went rioting. I did have 10 police troops on the planet, and 1 combat ship sentried in orbit. there are also 2 colony ships, but they just arrived the previous turn and are only passing through. Based on what your saying, the happiness factor should not be heading in a negative direction.
(The surrendered race in question is the Bobroba States if any is curious).
The only thing I can think of that would send this planet in a negative direction is my trade treaty with another race. Since the race description states "warriors" I am assuming they are bloodthirsty.
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January 11th, 2003, 08:53 PM
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Captain
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Location: Calgary, Canada
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Re: Happiness
Quote:
Originally posted by couslee:
1. How many troops does it take to affect a mood change?
2. Do the same happiness rules apply to surrendered population types, if no. How many troops required to affect a change on those planets?
3. How often does the game check for happiness modifiers? (I thought it was each turn, but if only at #.0 that might explain a couple of things)
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1. Several factors here. When building your empire, the default happiness (100%) will keep you at indifferent under peaceful circumstances. If you raise it to 110% (or even less than that I beilieve) you can keep your population at happy. Adding UPC 3 (or racial equivilent) will take either case to jubilant, but it will get there sooner if you start with the higher number. I have never dropped happiness below 100% but I surmise it will be harder to keep your population happy. With all that in mind, it follows that the number of troops needed to improve happiness is a variable. A good rule of thumb is 100 troops for a quick fix, 50 for steady growth.
2. Alien populations move toward angry if you don't do something about it. Merely increasing you happiness to 110% will be enough. And UPC's even better. Likely it takes more troops to get celebrating too.
3. I believe the game checks every turn. Once I start building UPC's, happiness improves at a regular pace. A few turns after it becomes operational, the happiness moves up a notch.
Kim
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January 11th, 2003, 08:56 PM
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Colonel
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Re: Happiness
The happiness reaction of the captured population is identical to your original population with one important difference as stated in the happiness file:
Natural Decrease := -20
Natural Decrease for Other Races := 20
While your own population tends to go to an indifferent happiness state if you do nothing, the other races go to extremes: either to angry or jubiliant depending of the starting happiness level. So once you get the captured population happy they will easily get jubiliant, but if they are angry they stay that way unless you do something to improve the happiness like troops.
[ January 11, 2003, 18:56: Message edited by: Q ]
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January 11th, 2003, 09:11 PM
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Brigadier General
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Re: Happiness
Quote:
Originally posted by couslee:
well, the game shows you to be incorrect on that. One of my angry planets just went rioting. I did have 10 police troops on the planet, and 1 combat ship sentried in orbit. there are also 2 colony ships, but they just arrived the previous turn and are only passing through. Based on what your saying, the happiness factor should not be heading in a negative direction.
(The surrendered race in question is the Bobroba States if any is curious).
The only thing I can think of that would send this planet in a negative direction is my trade treaty with another race. Since the race description states "warriors" I am assuming they are bloodthirsty.
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I am correct on that. Check your .txt files and you will find that having alien population on your planet will cause a happiness addition of 20 (which is in the unhappy direction) and each of your troops on your planet will cause a happiness addition of -2 (which is in the good direction) so 10 troops exactly cancel out the effect of alien population on the planet. That is the answer to the question you asked.
Now, for the reason why you still are having happiness problems. There are several other happiness modifiers which can be found in the FAQ which I stated before or in the AI happiness text files. Change is not instantaneous either and there is a maximum amount it can change per turn.
Quote:
I am not.... repeat NOT, going to re-read a 50 page thread every time I have a question. I didn't get this game to read and re-read a thread for hours, I got it to play the darn game.
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If you choose not to read the faq's out there, expect to not understand what is going on. This is a game that is complex and is not learned quickly. There are a lot of people who put in lots of time and energy doing testing and writing these faq's. It is organized with a table of contents so that you don't have to read the whole thing every time. And it is not 50 pages (yet ) If you are too lazy to look up your answers in a stickified post with a table of contents, then you might find that we might be too lazy to answer your questions. For the number of hours I have done testing and adding to the FAQ, I find this attitude insulting. And I have done far less than most of the veterans here.
Slick.
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January 11th, 2003, 09:36 PM
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Shrapnel Fanatic
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Re: Happiness
Here's a great tip:
Never take the Neutral happiness type unless you want a really challenging game. Just about everything you do makes the people angry. In fact, Bloodthirsty is also not a good choice. With Peaceful, it is easy to be a warmonger and still have the people be Jubilant. A small racial happiness bonus works wonders.
Quote:
I am correct on that. Check your .txt files and you will find that having alien population on your planet will cause a happiness addition of 20 (which is in the unhappy direction) and each of your troops on your planet will cause a happiness addition of -2 (which is in the good direction) so 10 troops exactly cancel out the effect of alien population on the planet. That is the answer to the question you asked.
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Actually, it causes an increas in Anger levels, not happiness. 
[ January 11, 2003, 19:37: Message edited by: Imperator Fyron ]
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January 11th, 2003, 10:05 PM
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General
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Join Date: Feb 2001
Location: Pittsburgh, PA, USA
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Re: Happiness
Quote:
And as for the stickyfied newbie questions, I tried the search function and got a mess of crap. Even with the newbie thread, I would get (example) reply 257... but the replies are not numbered!. and I am not.... repeat NOT, going to re-read a 50 page thread every time I have a question.
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You're using the wrong search function.
Go to the sticky FAQ thread, and use your browser's "Find (on this page)" function (usually ctrl-F) to find the FAQ's Table of Contents, then search again for the topic you're interested in. If the keyword you're looking for is in the ToC, search for the "case number" listed on the ToC.
If the ToC isn't on the first page of the thread, try the second page, etc. I've never seen the main body of the FAQ drop back further than the third page of the thread; you can ignore all the other pages.
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